Super Mario Bros 3 - Fix Title screen curtain palette and PPU 18
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Fix Title screen curtain palette and PPU priority bit to 18
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TPOXVUAO
It is unclear if the title screen curtains were meant to match the curtain shown during the ending sequence, but it would make sense.
The title screen also sets to PPU display to 18 to prevent the Koopas from entering from the left side of the screen, likely because Nintendo thought it looked "clean" to hide incomplete sprites from displaying in games with multi-directional scrolling. The NES wasn't designed to scroll in more than one direction at a time so it caused attribute palettes to display incorrect palettes, in most cases without using extensive programming tricks that weren't always convention.
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