Super Mario Bros. 3 (NES) Playthrough - Part 15: Dark Land [1/2]
Finally onto the home stretch. Not Mario's actual home, but you get the idea.
No need to put up with any nonsense; time to use some of the the many P-Wings littering my inventory. While these Tanks, Ships, etc. are all very possible to pass normally, it's just too convenient to use the opportunity to take to the skies and watch everything unfold from above, without the risk of being blown up or plummeting down to earth.
The 'Hands' aren't anything to get worked up over though. Three short and simple stages, each with a Super Leaf as a reward.
For whatever reason, there are four separate encounters with Boom-Boom here. FOUR. A quartet of wars with an enemy of fail-tastic proportions! All of these short scuffles go perfectly fine, and with that, it's all over. Boom-Boom is history, nothing but an irritating memory! No more shall the useless miniboss trouble Mario's adventure.
Next stop is the final stop; Bowser's Castle itself.
And it's a riot.
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