Super Mario Bros. 3 - No Touch Challenge by Mike Matei
Mike Matei attempts the Super Mario Bros 3. No Touch Challenge! Rules: No killing enemies, no power ups, no coins.
When u get a game over and have to redo the levels you've beat, you're allowed to kill enemies.
Note: There are certain levels where you HAVE to touch certain coins, blocks and enemies or there is no way to progress.
Read Mike’s Blog ✜ http://www.mikematei.blog
Guide:
World 1 Level 1
No loop holes
World 1 Level 2
No loop holes
World 1 Level Fortress
World 1 Level 5
Jump over the beetles as it starts
World 1 Level 6
You can get the last two coins under the red Koopa
World 1 Ship
You have to kill the bosses to progress
World 2 Level 1
You can touch the note blocks
World 2 Level 2
No loop holes
World 2 Fortress
No loop holes
World 2 Level 3
You have to hit the Koopas at the end to get into pipe
World 2 Sun level
No loop holes
World 2 Level 4
No loop holes
World 2 Pyramid
You can grab the beetles.
World 2 Ship
You have to kill boss.
World 3 Level 1
No loop holes
World 3 Level 2
No loop holes. Jump on the right side of platform next to the three coins
World 3 Level 3
Two spots on the blue platforms you can get the coins.
World 3 Fortress
No loop holes. Kill Boom Boom.
World 3 Level 4
No loop holes
World 3 Level 6
Jump from the bottom to avoid coins.
World 3 Level 7
No loop holes
World 3 Fortress
No loop holes. Kill Boom Boom.
World 3 Level 8
In middle of level, you can run and jump to avoid the three coins.
World 3 Level 9
You can grab three of the white blocks.
World 3 Ship
You have to kill all bosses
World 4 Level 1
No loop holes
World 4 Level 2
No loop holes
World 4 Level 3
Can get the last two coins (in the group of three coins in the air)
World 4 Fortress
No loop holes
World 4 Level 4
No loop holes
World 4 Level 6
You can get the coins when you jump gap.
World 4 Level Fortress
No loop holes
World 4 Ship
No loop holes
World 5 Tower:
Allowed to grab a coin but don't kill Goomba box enemy. If u landed on that one brick & enemy happens to be there, I'll let it pass.
World 6 Level 3:
Allowed the coins & turtle jump
World 6 Fortress:
Able to make jump
World 6 Level 4:
Need to grab 3 coins next to enemy.
World 6 Level 7: No loop holes, just gotta bait the ball around & not kill it
World 6 Level 8:
Make enemy throw white blocks for u.
World 6 Level 10:
Make Beetles grab white boxes.
Don't jump on turtle
World 7 Level 1:
Have to jump in btw turtles
World 7 Level 2:
Hit only 1 note
World 7 Level 5:
-Can't kill bomb-omb, must jump btw them. Only grab 1 white block.
-Allowed to hit invisible coin blocks to form bridge on multiple occasions.
-To kill spiny enemy in small space, must go up the pipe nearby & grab a white block & go back down pipe to kill Spiny with it. If you fail with the block by missing or it disappearing in your hand, you're allowed to keep repeating this process until you kill it.
World 7 Fortress:
Beat level the regular way.
Need Tanoki suit to fly up to white pipe.
World 7 Plant:
No loop holes
World 7 Level 6:
No loop holes.
-Make sure not grab any coins even if the musical note bounces you to them.
World 7 Level 7:
No Loop holes
Just keep getting Stars from blocks.
World 7 Level 8:
No Loop holes
World 7 Level 9
-A mushroom comes out of the middle noteblock that u need to jump on, don't worry about that, keep going.
-Allowed to grab 1 white box per every pillar you encounter.
Just don't accidently kill enemies with it.
World 7 Fortress 2:
No Loop holes
World 7 Plant Level 2:
No loop holes, must jump on each noteblock.
World 7 Castle:
No loop holes.
Make sure not to stand on mole's hats, that would count as a death. Report this message sent 4 hours ago from UnstoppableWorld 8 Big Tanks:
No loop holes.
-Not allowed to touch cannon balls. Must dodge everything.
TIP: Be patient most of the times and let the screen uncover more to be able to see more ahead
World 8 Battleships:
No loop holes
(TIP: Be patient with each mole to let the stage scroll more)
World 8 Hand Trap 1: (Hammer Bros)
-Allowed to only kill 1 Hammer Bro from the 2 who are together.
World 8 Hand Trap 2: (Fireballs)
-Allowed to grab coins
World 8 Hand Trap 3: (Cheep-Cheeps)
No loop holes
World 8 Airships:
No loop holes
World 8 Level 1:
-Have to jump off flying turtle
-As soon as you land on bulletbill tower, try to jump all the way to the other bulletbill tower
- Towards the end, jump off Note
World 8 Level 2:
-Allowed to grab any coins the note blocks make you grab.
World 8 Fortress:
-Allowed to grab Mushroom from box in Thwomp room.
-Allowed to play as big Mario but if you get hit, you must restart level.
-Must break block to get P-Block from it
World 8 Super Tanks:
No loop holes
Bowser's Castle:
No loop holes
Mario 3 full stream part 1
https://www.youtube.com/watch?v=SD-I_TRYObY
Mario 3 full stream part 2
https://www.youtube.com/watch?v=kthyTuZJjmA
Mario 3 full stream part 3
https://www.youtube.com/watch?v=XEN5t6vXmks
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