Super Mario Bros. (NES) - DDR Mat Gameplay Challenge
GameFaceGimmicks Episode 2: The original Super Mario Bros (NES) - DDR Mat Gameplay Challenge. Watch me look stupid while I fail playing Super Maro Brothers!
This is our second GameFace Gimmicks episode! Today's gameplay with a twist is the original Super Mario Bros on the NES. The gimmick is that I will be seeing how far I can get in the game using a DDR (Dance Dance Revolution) dance mat. I set a goal for myself to try to get as far as the warp point in World 1-2. I'd try to get to Minus World, but I don't think that's a goal I'd be able to obtain.
To elaborate, this is not Dance Dance Revolution Mario Mix for the Nintendo Gamecube, (Which I'd love to bust out on the channel someday), this is the classic Nintendo / Famicom game, Super Mario Bros. being played without a traditional controller.
Here's what Wikipedia has to say about the classic retro game Super Mario Bros.:
Super Mario Bros. is a 1985 platform video game internally developed by Nintendo R&D4 and published by Nintendo as a pseudo-sequel to the 1983 game Mario Bros. It was originally released in Japan for the Family Computer on September 13, 1985, and later that year for the Nintendo Entertainment System in North America, Europe on May 15, 1987 and Australia in 1987. It is the first of the Super Mario series of games. In Super Mario Bros., the player controls Mario and in a two-player game, a second player controls Mario's brother Luigi as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser.
In 2005, IGN's poll named the "pioneering" and "highly influential" title as The Greatest Game Of All Time, considering it to have aided in resurrecting the crashed American video game market of the 1980s. The game's mid-1980s release served to further popularize the side-scrolling subgenre of the already popular platform video game genre of the early 1980s. In addition to its definitive features, the game has also sold enormously well. The commercial success of Super Mario Bros. has caused it to be ported to almost every one of Nintendo's major gaming consoles including Super Mario All Stars, and the Wii U Virtual Console. Nintendo released special red variants of the Wii and Nintendo DSi XL consoles in re-packaged, Mario-themed, limited edition bundles in late 2010 as part of the 25th anniversary of the game's release. It's not surprising to say that Super Mario Bros. Review scores were very solid.
Super Mario Bros, the successor to the 1983 arcade title Mario Bros., was designed by Shigeru Miyamoto and Takashi Tezuka, both of whom belonged to Nintendo's former Creative Department at the time. The game's development was motivated by a desire to give Famicom (i.e., Nintendo Entertainment System game cartridges) a swan song in light of the forthcoming Famicom Disk System, and to further progress Nintendo's work on "Athletic games".The ability to have Mario change size was a result of basing level design around a smaller Mario, then intending to make his size bigger in the final version. They later decided it would be fun to have Mario become bigger as a Power-up. Early level design was focused on teaching players that Mushrooms were distinct from Goombas and would be beneficial to them: In World 1, level 1, the first Mushroom is difficult to avoid if it is released.
Using Mushrooms to change size was influenced by folk tales in which people wander into forests and eat magical Mushrooms; this also resulted in the game world being named the "Mushroom Kingdom". The "Infinite 1-Up" trick was by design, but the developers did not expect players to be able to master it as well as they did.
Koji Kondo wrote the six-song musical score for Super Mario Bros. Mario's primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated, while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile. These shells may be deflected off a wall to destroy other enemies, though they can also bounce back against Mario, which will hurt or kill him. Another attack, for enemies standing overhead, is to jump up and hit beneath the brick that the enemy is standing on. Another is the Fire Flower; when picked up, this item changes the color of Super Mario's outfit and allows him to throw fireballs, or only upgrades Mario to Super Mario if he isn't already so. A less common item is the Starman, which often appears when Mario hits certain concealed or otherwise invisible blocks. This item makes Mario temporarily invincible to most hazards and capable of defeating enemies on contact.
So, Let's Play Super Mario Bros. for the NES!