Super Mario Bros: The Lost Levels | Brett & Alex & an NES | Ep. #1 | Super Beard Bowl
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These levels are lost, these Bros are getting lost, Mario's getting lost. Should we just stop this series and watch Lost?
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Super Mario Bros.: The Lost Levels is a 1986 platform game developed and published by Nintendo as the sequel to Super Mario Bros. (1985). The games are similar in style and gameplay, with players controlling Mario or Luigi to rescue the Princess from Bowser. The Lost Levels adds a greater level of difficulty and Luigi controls slightly differently from Mario, with reduced ground friction and increased jump height. The Lost Levels also introduces obstacles such as poison mushroom power-ups, counterproductive level warps, and mid-air wind gusts. The game has 32 levels across eight worlds and 20 bonus levels. The Lost Levels was released in Japan for the Famicom Disk System as Super Mario Bros. 2[a] on June 3, 1986, following the success of its predecessor. It was developed by Nintendo R&D4—the team led by Mario creator Shigeru Miyamoto—and designed for players who had mastered the original. Nintendo of America deemed it too difficult for its North American audience and instead chose another game as the region's Super Mario Bros. 2: a retrofitted version of the Japanese Doki Doki Panic. The game was renamed The Lost Levels and first released internationally in the 1993 Super Nintendo Entertainment System compilation Super Mario All-Stars. It was later ported to the Game Boy Color, Game Boy Advance, Virtual Console (Wii, Nintendo 3DS, and Wii U), and Nintendo Switch. [Source: https://en.wikipedia.org/wiki/Super_Mario_Bros.:_The_Lost_Levels]
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About the Super Beard Bros:
The perfect blend of gaming mastery, trivia, and hype. We provide colorful commentary and laughs over some of your favorite video games. Past favorites have included: Kaizo Mario, Dark Souls III, LA Noire and Pokémon FireRed and LeafGreen!
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