Super Mario Bros. X (SMBX) custom level - Deep Sea Current
Custom Level: Deep Sea Current - made by @Mudkip
Topic: http://knuckles96.prophpbb.com/topic12618.html
Design:
The design of the water stage was very nice and it has a great lengh of the level. Luckily the level has a good difficulty into it and the idea of the pipe warps leading to another spots at the same section was great but a bit too confusing has it's own way but at least you can go back to the previous pipes at some point. The background objects was really good and it was not spammy. Design: 5/5
(Custom) Graphics:
The graphic choice was really amazing for an underwater scenario stage like this. The enemy graphics was neat and I like what you did with these Metroid enemies at some place. The crystals are fitting into this stage. One thing what I do not like are those dark blue spikes at the top from the tilesets. I thought they are just like a normal block but at the end I just realised they are spikes. At least you could use a hint there because for me it is a bit unclear if those are really gonna hurt your player. Graphics: 4,5/5
Music:
The music choice was really perfect for the stage and the boss too. You make the player a nice feel into the stage itself. Music: 5/5
Enemy Placements:
At this point at least more than a half of the enemy placements are good placed but other part they are just giving the player an instantly shock and maybe a hit too. You really have to work with these enemies because at the part where the water rises, there are enemies that is just pop out without any warnings and it is not really funny if the player is gonna hit just from a enemy that is not even there unless the water stops from rising. Surprising enemies are not fun. At least the boss battle was enjoyable. Enemy placements: 2/5
Overall: 16,5/20
I did enjoyed this level and you did an awesome work with this but these spikes and enemy placements is still on work to me.
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