Super Mario Bros. X (SMBX) custom level - Grassfyld
SMBX custom level - Grassfyld - by @theboss.
Review:
The design was very nice. The scenery placements and the tiles was not bad for the near start but for the further progress it is getting more badly but I am not gonna complain about the lack of sceneries because too many of them are just unnecessary. If you are in the SMB underground it was a bit bad because not only it's SMB styled but how almost useless it is because there are just coins and enemies, more not. Please put something more necessary instead of coins. Maybe power-ups or 1up's but just for coins? At the end if you defeat the boss those chain from the boss is making cutoff floatingin the air. It is better to make it dissappear instead of float and cutoffs. Design: 4/5
The graphics are giving the player a nice feel into a cloud stage like this. SMW Koopas was giving into the place but there is something wrong with them if you are watching my video up there. As you can see, the kamikaze Koopa (Discoshell or Flashing Shell) did not have SMB3, as well the upside down one but the upside down isn't showed on the video but still. You should fix that because SMB3 is normally on the place and not SMW. The SMB3 mushroom background is another thing that bugs me. If there are SMB3 mushrooms are in the background, shouldn't it be on the foreground too (where the player is)? Normally it should not even making a big deal about the background but for me it is. Also this background is making cutoff with the clouds so it is better to change it but that is not your fault. The robot master Bombman was funny though. Graphics: 3,5/5
The music choice was great. Even the cloud place has his own music. Nice work. There is no flaws to that. Music: 5/5
Enemies was nice placed but some of them are very unnecessary or just bad. That one Para-Koopa just jumped one time if he appears then he is falling so that results a bad place for a enemy. That green Cheep-cheep was very unnecessary too because he is just falling through the ground. The firebar is normally bigger at the editor mode but if you are playing the level, the firebar is shorter because they are out of the screen. You should remove every single fireball that is touching the gray screen because they are not showing up if they are offscreen. The Bombman placements was bad because he is stuck to the right side of the room. You should put that boss one or mush better two blocks to the left to prevent letting that boss stuck. Enemy placements: 3/5
Overall: 15,5/20
It was a very nice level but the enemies, graphics, bonus room and the boss is still on the work.
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