#SUPER MARIO | GAMEPLAY | EPISODE 1 |#3Gamers

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Super Mario[a] is a platform game series created by Nintendo, featuring their mascot, Mario. Alternatively called the Super Mario Bros.[b] series or simply the Mario[c] series, it is the central series of the greater Mario franchise. At least one Super Mario game has been released for every major Nintendo video game console. There have also been a number of Super Mario video games released on non-Nintendo gaming platforms.[1] There are currently twenty-one similar games and one cross-series game that may or may not be included as part of the series.
The Super Mario games follow Mario's adventures, typically in the fictional Mushroom Kingdom with Mario as the player character. He is often joined by his brother, Luigi, and occasionally by other members of the Mario cast. As in platform video games, the player runs and jumps across platforms and atop enemies in themed levels. The games have simple plots, typically with Mario rescuing the kidnapped Princess Peach from the primary antagonist, Bowser. The first game in the series, Super Mario Bros., released for the Nintendo Entertainment System (NES) in 1985, established gameplay concepts and elements prevalent in nearly every Super Mario game released since. These include a multitude of power-ups and items that give Mario special powers such as fireball-throwing and size-changing into both giant and miniature sizes.[2]

The Super Mario series is part of the greater Mario franchise, which includes other video game genres and media such as film, television, printed media, and merchandise. Over 330 million copies of Super Mario games have been sold worldwide, making it the fourth-bestselling video game series, behind the larger Mario series, Nintendo's Pokémon series and the puzzle series Tetris.[3]

Super Mario Bros. was released for the Nintendo Entertainment System (NES) and is the first side-scrolling 2D platform game to feature Mario. It established many core Mario gameplay concepts. The brothers Mario and Luigi live in the Mushroom Kingdom, where they must rescue Princess Toadstool (later called Princess Peach) from Bowser/King Koopa. The game consists of eight worlds of four levels each, totaling 32 levels altogether. Though the worlds differ in themes, the fourth level is always a fortress or castle that ends with a fight against Bowser (or one of his minions disguised as him).[4] This is one of the best-selling video games of all time.[5] The game even had its first indirect sequel by Hudson Soft of the PC-8801 that was agreed to be ported by Nintendo but turned mostly into a different game altogether called Super Mario Bros. Special.[6]

Super Mario Bros. 2 in Japan is the first sequel to the original Super Mario Bros., and was re-released as Super Mario Bros.: The Lost Levels worldwide on SNES. It uses the Super Mario Bros. engine, with additions such as weather, character movements, and more complex levels, altogether yielding a much higher difficulty. The game follows the same style of level progression as Super Mario Bros., with eight initial worlds of four levels each. The last level of the eight worlds is a lava-filled castle that culminates in a battle against Bowser. At that time, this sequel was not released outside Japan since Nintendo of America did not want the Mario series to be known to players outside of Japan for frustrating difficulty. It remained inaccessible to a steadily broadening market of American video game players, becoming stylistically outdated by the time the Japanese Super Mario Bros. 2 could be eventually delivered to America.[7] The game later debuted outside Japan in 1993 as "Super Mario Bros.: The Lost Levels" in the compilation game Super Mario All-Stars for the Super Nintendo Entertainment System (SNES). The original Famicom version was released for the Wii's Virtual Console service in September 2007, listed as "Super Mario Bros.: The Lost Levels" outside Japan. A later Super Mario All-Stars Wii port, Super Mario All-Stars 25th Anniversary Edition, features the SNES gameplay and adds Wii Remote, Classic Controller, and GameCube controller compatibility.
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