Super Mario Land 2 Speedrun (0:32:06) 4/4

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Published on ● Video Link: https://www.youtube.com/watch?v=MGlVsPRVd9k



Duration: 2:56
1,371 views
3


For copyright issues I'm not the one who made this run, neither am I the owner of it, I am not related with any of the speedrun. This video is the property of www.speeddemosarchive.com. This run was made by Alex Nichols.

Author's Comments :

I am probably the last person that people expected to do a Mario speedrun, since I generally prefer to take games that are slightly less popular. However, I've had this game for a whopping 12 years, so I felt it was only natural that I attempt to speedrun it myself. For a while, I had to practice on a Game Boy, since I didn't own a Game Boy Player. Once I finally got the Game Boy Player (referred to hereafter as GBP), this took about two days to finish up - it would have taken less time, but I insisted on a no-death run, as I figured that would be one of a few ways I could really impress people with this game. Precisely, the successful run was the second attempt on the day after I got the GBP - as you might notice, I was hardly able to wait. By the way, I am what seems to be one of just a few people that can actually tolerate using the Gamecube controller for Game Boy games, despite having to hold it oddly so I wouldn't hit the L button (which would stretch the screen, making the run look just plain ugly).

This run was done with very little outside help. However, I would like to thank blaat - an emulator-based run (which was not a TAS, actually) that he did helped me with some strategies.

Rather than go level-by-level on the comments, I'll be a bit more generic about stuff this time. My general strategy is to have Fire power for the bosses and Bunny power (why haven't I seen Bunny power in any other Mario game?) for the stages. Fire obliterates most bosses, while Bunny power often makes stages at least 5 times easier. I try to do some impressive jump tricks whenever the opportunity presents itself, in order to keep any viewers entertained. I do take damage quite a bit - not all of it is intentional, but since you're invincible for about three or four seconds after taking a hit, there is intentional damage in several spots. Lastly, if you're observant, you'll notice I fall very little with Bunny power in some spots. Well, if you mash the A button fast enough, you can go without falling at all. Sadly, I can only keep this up for so long before my thumb decides to stop working that fast. Also, you don't lose speed if you let go of the B button in midair until you land (by the same token, if you jump going slow, you can't speed up until you've landed).

Well, with all this said, enjoy the run.







Tags:
cartoons
classic video game
video game
handheld console
super
mario
land
golden
coins
luigi
koopa
blooper
peach
daisy
wario
waluigi
bowser
fire
flower
World
Record
Speedrun
WR
Speed
Run
Fast
Quick
Time
100%
One
Hundred
Percent
Part
playthrough
instructions
walkthrough
speedrun
snes
nes
nintendo
n64
genesis
speed
demos
archive
run
fastest
single
segment
ss
part
let's
play
gaming
hack
64
wii



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Super Mario Land 2: 6 Golden Coins Statistics For NintendoSpeedRun

NintendoSpeedRun presently has 11,484 views for Super Mario Land 2: 6 Golden Coins across 4 videos, and less than an hour worth of Super Mario Land 2: 6 Golden Coins videos were uploaded to his channel. This makes up 1.61% of the content that NintendoSpeedRun has uploaded to YouTube.