Super Mario RPG original - Maginc Bonuses/No Armor Run Part 5

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Published on ● Video Link: https://www.youtube.com/watch?v=suu34ZC8-lw



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Duration: 3:54:55
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Rules still subject to change but I shouldn't run into any further problems at this point.

Rules:
-Magic Bonuses only on Level Up
-No Armor (Weapons and Accessories in general are fine--WaddlerD's own idea, by the way)
-Lazy Shell and Frying Pan weapons are banned
-Kerokero Colas, Bracers, Crystallines, Yoshi-Ades, and Star Egg are banned
-Geno Whirl is disallowed on Exor
-Playing on a ROM modified by the LazyShell utility program to have the following nerfs:
--Pick Me Up price increased to 50G
--Therapy FP Cost increased to 3 and Magic Power reduced to 25
--Group Hug FP Cost increased to 8 and Magic Power reduced to 10
--Come Back FP Cost increased to 16
--Healing spell timing modifiers decreased from 1x to 0.5x for Miss Timing and 1.25x to 1x for Good Timing
-Timing of Geno Boost is not allowed

Frowned upon:
-Characters being KOed--may turn out to be unreasonable but shouldn't be so at least outside streaming stuff

Nimbus Land is going to have some key story developments that don't relate directly to the Star Pieces or the Smithy Gang. Let's see how this goes.







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Super Mario RPG



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