Super Mario RPG original - Magic Bonuses Only/No Armor Run Part 3
Please note that at this point, I may drop certain rules if I deem it necessary.
Rules:
-Magic Bonuses only on Level Up
-No Armor (Weapons and Accessories in general are fine--WaddlerD's own idea, by the way)
-Lazy Shell and Frying Pan weapons are banned
-Kerokero Colas, Bracers, Crystallines, Yoshi-Ades, and Star Egg are banned
-Geno Whirl is disallowed on Exor
-Playing on a ROM modified by the LazyShell utility program to have the following nerfs:
--Pick Me Up price increased to 50G
--Therapy FP Cost increased to 3 and Magic Power reduced to 25
--Group Hug FP Cost increased to 8 and Magic Power reduced to 10
--Come Back FP Cost increased to 16
--Healing spell timing modifiers decreased from 1x to 0.5x for Miss Timing and 1.25x to 1x for Good Timing
-Timing of Geno Boost is not allowed
Frowned upon:
-Characters being KOed--may turn out to be unreasonable but shouldn't be so at least outside streaming stuff
Streaming this on an earlier day than intended, but I want to get more of this dealt with. I would want this particular section handled on a weekday. For those wondering, I'm not looking forward to the Smithy Gang boss battle here with the key conditions involved.
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