Super Mario: RPG - Part 10

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There IS a switch in one of the rooms! nothing really major happens in this part aside from bowser joining the party. don't use bowser, he sucks. Reason for that is becuase yes, he has a high HP to start, but were going to be maxing it out with all charictors anyway, so that's useless in the long run. he can't use special attacks to save his life. litterally. Many battles involve abusing weaknesses, and if that weakness is specials, then bowser's out of luck. Yes he has high power, but we mostly rely on special attacks. really, he's the opposite of what we want in this challenge run. You may think that he's surly better than mallow, but remember, bowser doesn't learn any good special attacks, but mallow does. mallows physical does increase, but it's not that good, but he really makes up for it with his high special abilities. he learns thunder and ice elemental attacks, combined with mario's jump and fire elements, you have them all covered. PLUS, he has 3 "hit-all-enimies" attacks, one of which is the weak thunderbolt, but a future dungeon is coming up shortly where EVERYTHING is weak to tunder, so that makes that special fantastic. plus, he's natually resistand to special attacks, unlike bowser who would die easily in bosses like bowyer (if bowser was playable then).







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