Super Meat Naija - 5 Salty
I did review all my 2-3X footage and decided against cutting. It seemed amusing enough to me? I'd ask for opinions on whether I should've edited but I never seem to get any. If you want to skip to the winning run it's just after 12:30 or so. Those jumps onto half tiles were kinda a thing, especially because I had to land on them with the left edge of my sprite. A half wide block suspended in empty space would've been significantly easier.
Also, at one point I mention NES emulators when I meant SNES emulators. Easy mistake to make.
Recorded Tuesday because I'm considering trying to be consistent about my upload times and a Wednesday evening recording session isn't going to result in a Wednesday morning upload.
Store Page: http://store.steampowered.com/app/40800/
Other Videos By Clyceer
2015-01-19 | Boktai 2 - Episode 28: Undead Zone Continued |
2015-01-17 | Super Meat Naija - 8 Start of Rapture |
2015-01-16 | Child of Light - 4 Onward and Upward |
2015-01-15 | Boktai 2 - Episode 27: Entering Undead Zone |
2015-01-14 | Super Meat Naija - 7 Welcome to Dying |
2015-01-13 | Child of Light - 3 Purifying Water |
2015-01-12 | Boktai 2 - Episode 26: End of Preparation |
2015-01-10 | Super Meat Naija - 6 End of Salt |
2015-01-09 | Child of Light - 2 Flight |
2015-01-08 | Boktai 2 - Episode 25: Catacombs Missions |
2015-01-07 | Super Meat Naija - 5 Salty |
2015-01-06 | Child of Light - 1 Starlight |
2015-01-05 | Boktai 2 - Episode 24: Undead Dungeons Clear |
2015-01-03 | Super Meat Naija - 4 Dark World |
2015-01-03 | Transistor - 24 recurse(); |
2015-01-02 | Transistor - 23 continue(); |
2015-01-01 | Transistor - 22 move(Direction.FORWARD); |
2014-12-31 | Transistor - 21 (Backdoor) contest(); |
2014-12-30 | Transistor - 20 goForward(); |
2014-12-29 | Transistor - 19 part 2: (Backdoor) door.back() |
2014-12-29 | Transistor - 19 part 1: progress(); |