Super Metroid (SNES) Playthrough Part 20 - Tourian
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Dragoon:
In a lot of ways, New Tourian is ACTUALLY a lot more friendlier and EASIER than Old Tourian. For one thing, the Metroids are actually slower than usual and so are the Rinkas. There are fewer "Tourian-esqe" rooms and more of the dusty chambers. Oddly enough, there is also fewer number of Metroids to kill. Mother Brain's corridor is much wider, easier to attack and navigate. If you know exactly how the final battle will play out, then using Super Missiles against the Metroids rather than 5 normal Missiles is a better and faster approach to clear through the rooms. It was a pretty rough reunion, but good thing the hatchling didn't sap you completely.
Samus:
ugh... I must... save it...
*During the Tyrano-Mother Brain Confrontation
Dragoon:
I wouldn't even suggest saving at ANY of the save stations here, in particular the save station right before Mother Brain's new chamber, because this bars Samus from exploring Zebes anymore. Pound everything at Mother Brain, because conserving ammunition is not going to be an issue because Mother Brain eventually attacks Samus with a massive draining ray that not only depletes Samus' health, but her missile and power bomb arsenal as well. It was a pretty sad end for the hatchling, it never got the actual opportunity to live normally, I can practically hear Samus yelling out a long "Noooooooooooooooooo!"
Samus:
You'll pay for that Mother Brain!
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