Super Metroid - Speedrun Basics & General Movement 2024 with Zeni
I've wanted to update my tutorials for awhile, and even though I just made one of these in 2022, I felt like with a new format I thought up and also with a few advancements that have happened in the game since then, it was appropriate to do a new version.
This tutorial is for beginner to intermediate level players that are wanting to learn and or improve their movement in Super Metroid speedruns.
Practice Rom: smpractice.speedga.me
Wiki: wiki.supermetroid.run
Timestamps:
00:00 Intro
00:50 Control Schemes/etc
04:50 Controller Grips
07:10 The Practice Rom
12:00 Visual Cues and Input Lag Considerations
14:30 Moving Samus Basics
15:30 Damage Boosts
17:40 Jumping vs Falling & Downbacks
19:10 Moonfalls
21:10 Wall Jumps
24:30 Arm Pumps
29:20 Hitboxes and Ledge Grabs
32:15 Down Grabs
33:50 Gap Skips
34:35 The Dash Button & Run Speed
36:00 Momentum in Super Metroid
38:55 Mockballs
41:45 Short Hop Mockballs
43:40 Speedbooster & Short Charges
49:00 Stuttering for Shorter Short Charges
50:45 Timing Taps and Shine Tune
54:15 Shinesparks
1:00:10 Speedballs and Blue Keeps
1:01:30 Kagos and Uninterruptible Frames
1:03:20 Quick Drops
1:03:55 Dopplering Shots
1:06:00 Outro/Thank You
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