Super Metroid Walkthrough SNES Gameplay Tutorial
Super Metroid[a][b] is an action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1994. It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991). Players control bounty hunter Samus Aran, who travels to planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley.
Following the established gameplay model of its predecessors, Super Metroid focuses on exploration, with the player searching for power-ups used to reach previously inaccessible areas. It introduced new concepts to the series, such as the inventory screen, an automap, and the ability to fire in all directions. The development staff from previous Metroid games—including Yoshio Sakamoto, Makoto Kano and Gunpei Yokoi—returned to develop Super Metroid over the course of two years. The developers wanted to make a true action game, and set the stage for Samus's reappearance.
Super Metroid received acclaim, with praise for its atmosphere, gameplay, music and graphics. It is often cited as one of the greatest video games of all time. The game sold well and shipped 1.42 million copies worldwide by late 2003. Alongside Castlevania: Symphony of the Night, Super Metroid is credited for establishing the "Metroidvania" genre, inspiring numerous indie games and developers. It also became popular among players for speedrunning. Super Metroid was followed in 2002 by Metroid Fusion and Metroid Prime. It has been re-released on several Nintendo consoles and services.
Gameplay
See also: Gameplay of the Metroid series
A person in a powered exoskeleton uses a grappling beam to swing across.
Power-ups and abilities, such as the Grappling Beam, allow Samus to reach previously inaccessible areas. Her health, stock of weapons and a gridded mini-map are displayed on the top of the screen.
Super Metroid is a 2D side-scrolling action-adventure game,[2][3] which primarily takes place on the fictional planet Zebes from the original game—a large, open-ended world with areas connected by doors and elevators.[4]: 18–19 The player controls Samus Aran as she searches the planet for a Metroid that has been stolen by Ridley, the leader of the Space Pirates.[4]: 5 Samus can run, jump, crouch, and fire a weapon in eight directions; she can also perform other actions, such as wall jumping—jumping from one wall to another in rapid succession to reach higher areas. The "Moon Walk" ability, named after the popular dance move of the same name, allows Samus to walk backwards while firing or charging her weapon.[5]: 8–9
Throughout the course of the game, the player can acquire power-ups that enhance Samus's armor and weaponry, as well as grant her special abilities, allowing them to gain access to areas that were previously inaccessible.[3] The Morphing Ball allows Samus to curl into a ball and roll into tight places; while in this form, she can plant bombs once a Bomb power-up is acquired. The Spring Ball adds the ability to jump while in Morphing Ball form.[5]: 10–11 The Speed Booster can be used to run at high speeds and crash into barriers and enemies.[6] The Hi-Jump Boots allow for a higher jump, and the Space Jump allows Samus to jump in midair.[4]: 24 The Grapple Beam can be used to swing across open areas.[6] The X-ray Scope is used to see items and passages through hidden walls and other surfaces.[5]: 12
Super Metroid Walkthrough SNES Gameplay Tutorial
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