Super Pac-Man
Super Pac-Man, by Wikipedia https://en.wikipedia.org/wiki?curid=1003069 / CC BY SA 3.0
#1982_video_games
#Arcade_video_games
#Pac-Man_arcade_games
#Cancelled_Atari_5200_games
#Cancelled_Atari_8-bit_family_games
#Commodore_64_games
#Maze_games
#Midway_video_games
#Mobile_games
#Namco_arcade_games
Super Pac-Man is a 1982 maze chase arcade game developed and published by Namco.
It was distributed in North America by Midway Games.
Super Pac-Man is Namco's take on a sequel to the original Pac-Man; Midway had previously released Ms.
Pac-Man, which Namco had little involvement with.
Arcade screenshot with Pac-Man in Super form Sound and gameplay mechanics were altered radically from the first two entries into the Pac-Man series—instead of eating dots, the player is required to eat keys in order to open doors,
which open up sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as Galaxian flagships), which are now the basic items that must be cleared.
Once all the food is eaten, the player advances to the next level, in which the food is worth more points.
In earlier levels, keys unlock nearby doors, while as the player progresses through the levels, it is more common for keys to open faraway doors.
Pac-Man can enter the ghost house at any time without a key.
In addition to the original power pellets which allow Pac-Man to eat the ghosts, two "Super" pellets are available and will turn Pac-Man into Super Pac-Man for a short time.
In this form, he becomes much larger, can move with increased speed when the "Super Speed" button is held down and has the ability to eat through doors without unlocking them.
He is also invulnerable to the ghosts, who appear thin and flat in order to give the illusion of Super Pac-Man "flying" over them.
He still cannot eat them without the help of the original power-up.
When Super Pac-Man is about to revert to regular Pac-Man, he flashes white.
The Super power can t...
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