Super Probotector Running at NTSC 60Hz+Custom SFX(Cancelled Video Project)Recorded 02/2019
Full version: https://www.twitch.tv/videos/405893061
This is an unfinished video project that i was working on since february i belive.But now that Twitch is making the video upload feature available for an affiliate or Twitch members only, i lost the will to finish it so sorry to say but i'm gonna move away from this video project.
Also, the reason i wanted to re-add sound effects is because the emulator i used to run the game at 60Hertz had bad emulation when it comes to the sound effects themselves.
Another thing i wanna mention is that apparently there's a a couple of prototypes of this game that were made to work on an american and japanese Super Nintendo, but really it's still just like the retail release since when you boot those prototypes on an emulator they automatically run at PAL 50Hz just like the released version would run at NTSC 60Hz if you boot it on a japanese or american SNES since it has no region lock.The only difference aside from codes of the japanese release being enabled from the get go is that the prototype crashes at the 2nd form of the final boss.