Super Smash Bros. Brawl: Project M 3.0 Gameplay - Dolphin
http://projectmgame.com/en/about
The newer versions of Dolphin are a little more resource dependent so I use the stable 3.0 version to play Brawl and it runs very well.
Dolphin v3.0 Stable
[Config]
Enable Dual Core [✓]
Enable Idle Skipping [✓]
Framelimit - Auto
CPU Emulator Engine - JIT Recompiler
{Audio}
DSP Emulator Engine - DSP HLE emulator
Enable DTK Music [✓]
Enable Audio Throttle [✓]
Audio Backend - DSound
[Graphics]
Backend - Direct3D9
Fullscreen resolution - 1366x768
V-Sync [✓]
{Enhancements}
Internal Resolution - 2x Native
Anti-aliasin - none
Anisotropic Filtering - 1x
Scaled EFB Copy [✓]
{Hacks}
Ignore Format Changes [✓]
EFB Copies - Texture
Texture Cache Accuracy - 3/4 Fast
External Frame Buffer Disable [✓]
Fast Mipmaps [✓]
Disable Per-Pixel Depth [✓]
System Specs
CPU - i3 2100 @ 3.1GHz
GPU - Sapphire Radeon HD 6670 1GB DDR3
MOBO - ASRock B75M-GL
RAM - 4GB G.Skill DDR3-1600 (1333 due to mobo)
HDD - 500GB 7200RPM
OS - Windows 7 Ultimate
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