Super Smash Bros. Brawl - "What's Collision Detection?"
Brawl actually has really good collision detection in 99% of cases; the ability to clip past walls or ceilings usually requires numerous things to happen at once (Like an elevator pushing you down at the same time you SDI through a floor-wall corner, for example).
As I've learned while TASing this, though, even it has its limits. The cause for this clip is thanks to the orientation of the walls and ceilings, as the normally air-tight detection falls flat at these corners.
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