The ACTUAL Current State of The Subspace Emissary TAS

The ACTUAL Current State of The Subspace Emissary TAS

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Published on ● Video Link: https://www.youtube.com/watch?v=J0dbnIbMqdk



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I've found a repeatable way to prevent the camera from locking while taking damage that applies to all damage types, as opposed to purely electrical attacks that I've been using so far. It requires the character to be moving towards a wall or a ceiling, and then bonking on said wall/ceiling on the first frame damage is taken.

In summary, this is something that the developers explicitly tried to prevent you from doing. But I found a way to do it anyway.
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