Super Smash Bros. Melee: Adventure mode - Donkey Kong
Super Smash Bros. Melee[a] is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox and Pokémon, among others. The stages and gameplay modes reference or take designs from these franchises as well.
Melee includes all playable characters from the first game and also adds characters from additional franchises such as Fire Emblem, of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the Smash Bros. series, Melee's gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting health bar seen in most fighting games.
Melee was first released in Japan in November 2001, in the Americas in December 2001, and in Europe and Australia in May 2002. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the greatest video games ever made. It achieved strong sales upon its release, becoming the GameCube's best-selling title with over seven million copies sold by 2008. Considered one of the most competitively viable Smash Bros. games due to its fast-paced and offensive gameplay, Melee has been featured in many competitive gaming tournaments, boasting a dedicated grassroots fan community which has kept its competitive scene alive well beyond the game's original lifespan. It was followed by Super Smash Bros. Brawl for the Wii in 2008.
During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Some items are throwable (ranged items), some do melee damage (battering items), and some have an instant effect on the player (transforming items)
He is currently 16th out of 26 on the tier list, placing him in the C- tier. This is a slight improvement to his previous placement in Smash 64 where he was ranked 9th out of 12. Donkey Kong, true to being a heavyweight, is difficult to KO, and this is aided by his fast falling speed. Donkey Kong also has powerful attacks, and he has excellent range to boot. For a heavyweight, Donkey Kong is unusually agile; most of his attacks are executed swiftly, he has high air speed, and his jumping prowess is solid. His mobility facilitates combos, and this is further aided by his remarkable grab range. However, Donkey Kong himself is vulnerable to combos due to his large size and high falling speed, and his recovery, while covering a significant amount of horizontal distance, fails to cover much vertical distance.
Initial release date: November 21, 2001
Developer: HAL Laboratory
Designers: Masahiro Sakurai, Shigeru Miyamoto
Composers: Hirokazu Ando, Shogo Sakai, Tadashi Ikegami
Mode: Multiplayer video game
Genres: Fighting game, Platform game
Platform: GameCube
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At present, Andrew Maintron has 1,330 views spread across 102 videos for Super Smash Bros. Melee, with the game making up over 1 day of published video on his channel. This makes up 8.04% of Super Smash Bros. Melee content that Andrew Maintron has uploaded to YouTube.