Super Sonic Doom: Map1 UV MAX - Map 17 Nautical Mines Zone - Act I
Oh boy... we've lost all our gear (i had to do a really scuffed setup with it via console and (give my self) a rocketlauncher because of how SSD Scripts handle the heretic "phoenix Rod injection"
the gimmick here is your main work horse weapon the rail gun stars off with very finite ammo untill the halfway point. becarefull not to miss use it; SAME GOES FOR THE RAD SUITES. YOU WILL NEED EVERY SINGLE ONE OF THEM IF YOUR NOT CAREFUL!
the other gimmick here are the lights. they will slowly dim down, its not so much of a problem in SOFTWARE MORE (my personal choice as its how I remember it) eventually graf plans on removing anything that is Software related from GZDoom so depending on your light settings keep those damn lights on!
now comes the damn problem with the map that ruins it for me... the stupid underwater fog. I dont know why its so intense but it makes it REALLY hard to see and i hate it for that.