Super Sprint 128k (2020 Edition) Walkthrough + Review, ZX Spectrum

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Huge playlist archive with AY / GFX improved games: https://www.youtube.com/playlist?list=PLxOanVBhqd3t74YnYAJA9p4vMQYZYCJWX
Super Sprint lets one or two players compete head-to-head with a bird's eye view over eight grueling tracks. There's plenty of challenge for your driving skills, with ramps to jump, opening and closing gates, hidden short cuts, over and undepasses, and banked turns. There are random obstacles to avoid, and golden spanners to collect from the track which can be traded for custom car features to enhance your vehicle's performance.

Each race consists of four laps and if players beat the cpu cars the race continues on a new track. The race is started by a waving, white flag. Steer your vehicle using the left and right controls, and control its speed with the accelerator. (Brakes are not provided!) Hitting the circuit barriers at low speeds only causes a delay, but on a high-speed impact your car explodes, and a replacement is delivered. On some tracks there are underpasses where you will be steering "blind". Other circuits feature gates which open and close, allowing brief access to short cuts.

Random objects will appear on the track from time to time, to be collected or avoided. These are as follows:
Golden Spanner: Collect three of these in one race to earn one custom car bonus at the end of the race.
Bonus Score Pad: This contains a number which is added to the score of the driver passing over it.
Oil slicks: These cause the car to spin out of control.
Water slicks: These cause the car to slow down.
Whirlwind: The high wind blows the car off course and into a spin.

At the end of the race, the winner's circle is displayed with the rank, score and best lap times for the first three cars past the chequered flag.

Should any car collect three or more golden spanners during a race, the driver will be able to choose a custom car feature from the bonus screen.

Four features are available, as follows:
Super traction (five levels)
Higher top speed (five levels)
Turbo acceleration (five levels)
Increased scoring (one level)

The game has eight tracks just like the arcade game, and many of them has the same layout, and a few of them are different. Besides that the game offers exactly the same features as the arcade game, except the arcade has 3-player option and driving wheels and gas pedals for control.

The Spectrum version plays and controls well, hold down fire button to give gas, and release it a short while before going into a turn, and you should come through just fine. The game starts up pretty easy so you have a fair chance to figure out the controls, but the tracks and the CPU cars will give you plenty of challenge later on. To stand a chance it is important you upgrade your car with “super traction” and “higher top speed” when you can chose items between the races.

This is a simple but fine and challenging racing game for both 1 or 2 players!

The game was published by Electric Dreams Software in 1987 and modded with AY music in the menus from the Atari ST version in 2020.

Rating = 87%

It is a Beta Disk version made by Tiboh & Slider and SCL file can be downloaded here: https://zx-pk.ru/attachment.php?attachmentid=74204&d=1607968991
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SCL to TRD converter program for ESXDOS on DivIDE/DivMMC download (Remember to donate if you have been looking for a program like this!): https://github.com/nihirash/esxdos-scl2trd
SCL to TRD converter program (SAMdisk) for PC download: https://simonowen.com/samdisk/#download
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