Super Street Fighter II: The New Challengers (Arcade) - Ken Playthrough on Max Difficulty
This is a capture of me playing through the arcade version of Super Street Fighter II: The New Challengers. This is being played through the Street Fighter 30th Anniversary Collection for the Switch. I'm using my favorite character, Ken, and playing on the highest difficulty level: 8.
Following up on my playthroughs of the prior arcade versions of Street Fighter II, here's the fourth version of the game: The New Challengers. Just like my SNES playthroughs, I'm completing this game on the highest difficulty level without losing a single round. I noticed that with this version you will see the credits even if you lose a round, so long as you don't lose a match, but there seems to be a different set of credits (featuring a black background and a group pose) if you don't lose any rounds.
I first encountered Street Fighter II: The World Warrior at a 7-Eleven not far from elementary school around 1991 or 1992. I instantly became addicted to the game and couldn't stop thinking about it, especially during class. I had no idea how to play the game, however, so I had to ask other people at my school, but it turned out they didn't know either. It wasn't until I received the SNES and Street Fighter II for Christmas of 1992 that I actually learned how to play the game.
Even though I frequently encountered the Champion Edition and Hyper Fighting cabinets in the arcades as a kid, oddly enough, I never once saw a Super Street Fighter II arcade cabinet in person. I was certainly aware of this version of Street Fighter thanks to Nintendo Power, but my only experience with this game was through the SNES version, which I used to rent. I enjoyed the SNES version quite a bit, but the audio quality was a bit lacking, and there were some missing sound effects for the announcer. However, the SNES version did include a turbo select feature.
It wasn't until Capcom released the 30th Anniversary Collection on the Switch that I finally got to play the original arcade version of this game. I found that Super Street Fighter II was a bit easier than Hyper Fighting. Despite the new moves and characters, I was able to use many of the same exploits and patterns from Hyper Fighting, and the slower speed made it easier for me to react in time.
While I enjoy this version of the game in general, I dislike the slow speed setting. I find it very odd that Capcom went back to a slow speed after Hyper Fighting, especially when the SNES version of Super Street Fighter II included turbo settings. My guess is that Capcom intended to release a Turbo version of this game all along and was simply trying to milk the series for all it was worth.
I had quite a bit of fun recording this (it wasn't anywhere near as frustrating as Hyper Fighting), so I hope you enjoy the footage.
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using a Real Arcade Pro V Hayabusa joystick.
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