Super Street Fighter II: The New Challengers (Arcade) - Ken Playthrough on Max Difficulty

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Published on ● Video Link: https://www.youtube.com/watch?v=NX4B2RmFoMc



Category:
Let's Play
Duration: 26:39
1,306 views
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This is a capture of me playing through the arcade version of Super Street Fighter II: The New Challengers. This is being played through the Street Fighter 30th Anniversary Collection for the Switch. I'm using my favorite character, Ken, and playing on the highest difficulty level: 8.

Following up on my playthroughs of the prior arcade versions of Street Fighter II, here's the fourth version of the game: The New Challengers. Just like my SNES playthroughs, I'm completing this game on the highest difficulty level without losing a single round. I noticed that with this version you will see the credits even if you lose a round, so long as you don't lose a match, but there seems to be a different set of credits (featuring a black background and a group pose) if you don't lose any rounds.

I first encountered Street Fighter II: The World Warrior at a 7-Eleven not far from elementary school around 1991 or 1992. I instantly became addicted to the game and couldn't stop thinking about it, especially during class. I had no idea how to play the game, however, so I had to ask other people at my school, but it turned out they didn't know either. It wasn't until I received the SNES and Street Fighter II for Christmas of 1992 that I actually learned how to play the game.

Even though I frequently encountered the Champion Edition and Hyper Fighting cabinets in the arcades as a kid, oddly enough, I never once saw a Super Street Fighter II arcade cabinet in person. I was certainly aware of this version of Street Fighter thanks to Nintendo Power, but my only experience with this game was through the SNES version, which I used to rent. I enjoyed the SNES version quite a bit, but the audio quality was a bit lacking, and there were some missing sound effects for the announcer. However, the SNES version did include a turbo select feature.

It wasn't until Capcom released the 30th Anniversary Collection on the Switch that I finally got to play the original arcade version of this game. I found that Super Street Fighter II was a bit easier than Hyper Fighting. Despite the new moves and characters, I was able to use many of the same exploits and patterns from Hyper Fighting, and the slower speed made it easier for me to react in time.

While I enjoy this version of the game in general, I dislike the slow speed setting. I find it very odd that Capcom went back to a slow speed after Hyper Fighting, especially when the SNES version of Super Street Fighter II included turbo settings. My guess is that Capcom intended to release a Turbo version of this game all along and was simply trying to milk the series for all it was worth.

I had quite a bit of fun recording this (it wasn't anywhere near as frustrating as Hyper Fighting), so I hope you enjoy the footage.

Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using a Real Arcade Pro V Hayabusa joystick.




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Tags:
Nintendo
Switch
Street Fighter 30th Anniversary Collection
Super Street Fighter II
The New Challengers
1993
Capcom
Digital Eclipse
Mike
arcade
bezel
port
fights
battle
matches
competition
Hori
joystick
Ken
tournament fighter
2D
60 fps
walkthrough
guide
no losses
no continues
no commentary
ending
credits
highest
maximum difficulty
single player
watchmeplaynintendo
SNES



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