Super Street Fighter IV 3D Edition ~HD Textures AI Upscale WIP#3 | Citra | 3DS 4K 60FPS
Remove dithering noise
i9 13900K ,RTX 3080 , 4K ( 8 X IR ) ,60FPS
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HD AI upscale project by me ( WIP#3 )
The fonts,HUD, portraits of the game characters and the background of all scenes are all upscaled.
For US version :
[No Dithering]
D3000000 08000000
20582D06 0000006F
D2000000 00000000
[Disable FSAA]
D3000000 08000000
20582D04 00000009
D2000000 00000000
After using it, there is not much difference in the graphics,which effectively eliminates the serious stuttering when loading the game. It is not recommended to use the 60 frame patch, it will only be abnormally fast, The correct way is to turn off the 3D display in this game option to unlock 60 fps
So far, I have processed nearly half of the textures of the characters and various special effects. Now facing the problem that the final texture pack will be too huge, mainly because the characters have too many costumes. All 35 characters originally have two sets of costumes, some can have three sets, and each set of costumes has 10 colors, the number of texture is too many,it is estimated that the texture pack will reach 20G.It is unreasonable and inconvenient, I need to think about it way to solve it.
I hope to finish this project within a week..............
https://citra-emu.org/
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