
Superfluous J Plays KSP - Kiwi Builders 01 - Harder Mode!
A new series! Lots of mods and lots of things to do before KSP 1.11 comes out and we can BUILD IN SPACE! But it all has to start somewhere, and that somewhere is with a couple sounding rockets and a science car.
Mods:
Most of my mods are on CKAN. Here's a modlist: http://pulpaudio.com/ksp/superj-kiwi-engineer.ckan
I also have a set of Module Manager configs that I just put into every game. I won't detail what they are, but if you poke around the KSP forums you can find them. Most of them are somewhere in this thread: https://forum.kerbalspaceprogram.com/index.php?/topic/139980-130-c
-Docking port Angle Snap - to 12 different angles 30 degrees apart.
-Clamshell fairings, with 1000 ejection force
-Crew Report / EVA Report swap, so you don't have to hop out to get all those EVA reports.
-Hibernate-on-warp for probe cores turned on.
-my own personal KSC Switcher sites. It's a bad list so I'm not adding it here. You can use the one in RSS if you want to use that mod.
-Monoprop removed from command pods.
-RCS jets disabled for roll/pitch/yaw
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