Supreme Commander - No Commentary - Playthrough - 1
Playing through the Campaign as United Earth Federation.
Supreme Commander (sometimes SupCom) is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game Total Annihilation, and also the Spring remake. First announced in the August 2005 edition of PC Gamer magazine,[2] the game was released in Europe on February 16, 2007, and in North America on February 20.
The standalone expansion Supreme Commander: Forged Alliance was released on November 6 of the same year. The sequel, Supreme Commander 2, was released in 2010. Nowadays, the original Supreme Commander is played through the community client called Forged Alliance Forever; the game has been further developed and balanced, and offers a wide variety of community mods.
The gameplay of Supreme Commander focuses on using a giant bipedal mech called an Armored Command Unit (ACU), the so-called "Supreme Commander", to build a base, upgrading units to reach higher technology tiers, and conquering opponents. The player can command one of three factions: the Aeon Illuminate, the Cybran Nation, or the United Earth Federation (UEF). The expansion game added the Seraphim faction. Supreme Commander was highly anticipated in pre-release previews, and was well received by critics, with a Metacritic average of 86 out of 100.
CPU: AMD Ryzen 5 5600X, 3.7GHz, 32 MB
Mainboard: MSI B450 GAMING PLUS MAX
GPU: MSI GeForce RTX 3060 Ventus 3X OC 12GB
RAM: G.Skill Aegis, DDR4, 16 GB, 3200MHz, CL16 (F4-3200C16D-16GIS)
PSU: SILENTIUMPC SUPREMO FM2 GOLD 750W ATX
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