Surviving The Aftermath: Sanctuary Update Review

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Another month and another new Update, Surviving The Aftermath has released its new update Sanctuary and some is good, some is bad and some seem pointless.

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About Update -
The Sanctuary Update is all about giving your colonists a better fighting chance against increasingly rough catastrophes. New buildings, updates to existing ones, and revamped mechanics should make dealing with hardships feel less like rolling the dice.
Preventing dangerous conditions before they happen is hugely helpful in managing your ailing population. The Sauna is the first of these new types of “anti-catastrophe” buildings. The combination of showers and a hot washroom allows colonists to clean themselves of contaminants so they don’t escalate into issues which require medical attention.

The Lightning Rod is your colony’s answer to bolts of lightning and the Magnetic Storm. It creates a protective area around it, diverting dangerous bolts harmlessly to the ground. But keep in mind this causes considerable stress on the building, so keep it in good repair to avoid costly malfunctions in the middle of a Mag Storm.

Bartering has gone through quite a few versions with variable success. The Sanctuary update brings not only the functionality but the UI closer to what we envision for this game. It’s more flexible and straightforward to use, and uses Silver Coins as currency instead of Reputation, which will be reserved for future diplomacy uses. You can barter materials, items, seeds, and even vehicles from your favourite Society to the benefit of your colony.
Since we put the big and fancy Sawmill behind the tech tree, we had to give something back. The Lumber Yard is an early game building for that exact purpose – to cut down trees and process them into Planks. It works a lot slower than the actual Sawmill, but will enable you to keep on producing building materials before upgrading.

Tech Tree upgrades aren’t over yet. The big feature update has been out for a month now, and now we’re doing something a bit smaller. Security and Colony branches are put together so players don’t have to browse through five separate branches. The World Map branch remains small for the moment, but there’s a big and interesting update coming later which’ll fill it nicely. Ideology selection at the beginning of the game adds more techs to research as well.







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