✪ SWAT 3 MP08 "Phoniex Night Club"

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Published on ● Video Link: https://www.youtube.com/watch?v=tcPb0yfWxk8



Duration: 8:30
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Purchase SWAT 3: http://www.gog.com/game/swat_3_tactic...
https://store.steampowered.com/app/560370/SWAT_3_Tactical_Game_of_the_Year_Edition/

Download Last Resort for Higher Resolutions/SWAT 3 Video Fix For Windows 7 [Must Read for Win7+8!!!!]:
http://www.swat3lastresort.info/mod/i...

Combined Community Codec Pack Video Fix for Win 7/8
http://www.cccp-project.net/

****Download DgVooDoo2 DirectX Fix for Win 7/8/9/10 for older games http://dege.freeweb.hu/dgVoodoo2.html. Open MS Directory, Copy "D3DImm.dll and DDraw.dll" to main SWAT 3 folder.


Note: To disable "super repeat" dialogue using blue light mod, delete the BlueLight.zip - Armed Forces folder.

SWAT3 is set in 2005 in Los Angeles, with the player assuming the role of a Los Angeles Police Department SWAT officer, leading a five-man element of computer-controlled teammates. Los Angeles is due to host a major, United Nations-brokered nuclear disarmament treaty signing attended by a number of world powers, including the United States, Russia and China. LAPD SWAT is tasked with protecting the treaty event and the attending dignitaries from a number of violent criminal and terrorist groups seeking to either abuse or disrupt the treaty signing event for their own ends, culminating in a direct nuclear threat to the City and an attack at the treaty signing event itself.


The original SWAT 4 game was missing the following features compared to SWAT 3;

* No 10 player co-op
* Inability to change ammunition types during gameplay, unlike SWAT 3.
* In SWAT 3 you can shoot through objects, walls and doors; in SWAT 4, only doors. Suspects will use this ability as well.
* In SWAT 4, surrendering suspects will stay there forever if you leave them uncuffed, even with their dropped weapon beside them. Only the SWAT 4 expansion fixed this behaviour. In SWAT 3, suspects will run away and pick up other weapons if they're not secured.
* SWAT 3's officers will usually handcuff everyone and secure weapons after clearing a room without having to be ordered to do so. Admittedly, this happens less in very large rooms or the later missions with a lot of suspects and hostages.
* Suspects and hostages in SWAT 3 can hide in smaller spaces like cupboards and in one early mission, under beds.
* You can toggle between stealth mode (you and your officers will whisper orders and calls for compliance, move quietly, mirror rooms etc) and dynamic mode where movement is faster, you yell for compliance
* If you type "handsup" (without the exclamation marks) into the console in SWAT 3, you get a full body awareness view; you see your weapon, your legs, your hands opening doors, pulling flashbangs out of pockets etc.
* Mod support was easier and there's a lot more mods available for SWAT 3.
* Your team-mates are smarter (and move faster) when it comes to clearing stairways and T-intersections/hall-ways. They'll cover the landing areas and doorways better. There's a few levels in SWAT 4 where for some reason, the mappers didn't put the nodes down properly, so you either watch them walk straight into the fatal funnel, or you have to take lead yourself.
* Booby traps on doors are present in some SWAT 3 missions.
* The later editions of SWAT 3 came with a bonus CD of actual SWAT teams training and room clearing, along with details and interviews on SWAT tactics with the game's technical consultant Ken Thatcher.

There's a few other details, but they're the main ones. SWAT 4 did do some things better than its predecessor, like having better less lethal weapons (apart from that buggy pepper spray), having a quick command menu (i.e. hit spacebar to clear room whilst looking at a door), being able to look under doors with the Optiwand, but overall, it just felt like it was rushed and lacking in the same love and attention to detail. The SWAT 3 developers did 2 weeks of SWAT training during development; the developers of SWAT 4 spent merely two days... - An Insightful quote by Livo







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