SWIMMING POOL TRAINER 🔅DWARF FORTRESS STEAM🔅
STR, AGL, END, TOU, Swim Skill Trainer in Dwarf Fortress: Passive!
Strength
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (a thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed of fast gaits in most creatures, including running, soaring, galloping, and fast swimming, however, proportionate gains in muscle mass can eventually reduce speed enough to overtake the gains (more so with larger creatures than dwarves). The dwarven median of 1250 is higher than average.
Agility
This attribute affects the speed of a creature's fast-moving gaits in the same way as strength — a creature with maximum agility and strength can run faster than a creature with minimum agility and strength. The median dwarf agility of 900 is slightly below average.
Because dwarves in general have below-average agility, and because the descriptions are based on the difference from the racial average, no dwarves will ever display as "abysmally clumsy".
Toughness
Reduces physical damage of all kinds, including bleeding and suffocation. The dwarf median of 1250 is higher than average.
Endurance
Reduces the rate at which dwarves become exhausted, as well as increasing pain tolerance. The dwarven median endurance of 1000 is exactly the human average.
Swimmer is a skill used by creatures to move through tiles containing deep liquid (primarily water), and generally avoid drowning.
Dwarves with Dabbling (level 1) or no experience as Swimmers will start drowning immediately upon contact with deep surface water (i.e. surface water of 7/7 depth). Those of Novice (level 2) experience or greater can be in deep surface water without drowning. Any dwarf will start drowning in 7/7 water if there is more water on levels above them (e.g. at the bottom of a two-level-deep cistern, or the bottom of the ocean). A bridge (or, presumably, any other building that prevents access to the air above the water) will also cause non-aquatic/amphibious creatures to begin drowning in 7/7 water--this can be useful for disposing of trolls in a drowning pit.
A way to delay the drowning of a dwarf (allowing them to survive long enough to become a Novice swimmer) is to drain a tiny amount of water, so that some tiles in the body of water are 6/7. If one of these 6/7 tiles strays over the dwarf, their drowning timer will be reset.
Any conscious, uninjured, non-stunned dwarf finding themselves in water of depth 4/7 or greater will try to leave, if they can find a path out of around 20 tiles in length or less. If they can't find an exit within that distance, they won't move. This even goes for babies and/or dwarves that cannot walk and are laying prone - they are able to breathe regardless until they learn enough swimming to crawl out.
Dabbling swimmers require a ramp or stairway within 20 tiles to have any chance of getting out of deep water. Fortunately, every natural shallow body of water has ramps.
A swimming pool is a chamber filled with less than 7/7 deep water. Its design can be similar to that of a drowning chamber, except you want to use it on your own dwarves - to teach them to swim.
A dwarf in the water will gain the ability to swim very fast - sadly not fast enough to prevent death from drowning. While water with a depth of 7/7 is deadly for non-swimmers, you can use water from 4/7 to 6/7 safely to teach dwarves how to swim without risk of drowning. The speed of learning is independent of the depth, but water with a depth of less than 4/7 is not deep enough to make a dwarf swim, and therefore learn anything.
The time before you drown, is roughly based on the following :
tbyd = ( (ES+TS) / 34,5 ) + 19,5
tbyd = ticks before you drown
ES = Endurance Score
TS = Toughness Score
*Be aware that dwarves can now suffer injuries when falling
Dwarf Fortress Toughness
Dwarf Fortress Agility
Dwarf Fortress Endurance
Dwarf Fortress Strength
dwarf fortress Swimming skill
dwarf fortress skill rust
dwarf fortress Meeting locations
dwarf fortress Temples
dwarf fortress Attributes
dwarf fortress Pressure Plates
dwarf fortress Retract Bridges
Dwarf Fortress Retractable Bridges
Dwarf Fortress Bridges
Swimming in Dwarf Fortress
Dwarf Fortress Tutorial
Water in Dwarf Fortress
How To Use Water In Dwarf Fortress
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Music:
Dwarf Fortress (Official Steam Soundtrack)
by Dabu, Simon Swerwer, Águeda Macias
Songs of Saltfork album for use in the Dwarf Fortress utility Soundsense by zwei (and smooth stone lounge listening). SoS is loosely inspired by a coastal biome. You can find this song, and all his others for FLACking free on https://soundcloud.com/simonswerwer
All of Simonswerer's songs are CC BY-NC-SA (Attribution-NonCommercial-ShareAlike)
Kevin MacLeod's songs are Creative Commons license
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