Switch Starlink: Battle for Atlas DDE G65, 1P gameplay, Laying out the plan to reach Drax.
Following the destruction of the first Legion Dreadnought and the death of St. Grand, the Starlink Teams pulls itself together to try to reach Drax. Since he's off the solar system, a means to be able to get there most be found. Vid timeline:
(0:00) Intro and Equinox Upgrades.
(11:38) Main Campaign: Take back the World.
Go to Kirite.
(14:31) A The Void prison flyby.
(20:52) Arrive at Kirite and planing to get Drax.
Reaching Drax would require the construction of Starlink Towers; one on each sector. The idea is that each of these structures will channel Nova into the Equinox overpowering Starlink which would send to ship through the required distance to reach Drax.
(34:24) First encounter with a Legion Sentinel.
New type of enemy is a recon unit of sorts, capable of calling for reinforcements and deploying Gravity Orbs.
(43:57) Clearing an Imp Hive to build a Starlink Tower.
No surprise, it turned out to be the most Nova demanding structure to build. Without weapons and appears to be unarmed. That's a big concern. To I went off to build an Armory next
(53:33) Clearing an Imp Hive to build an Armory.
Hopefully, the Vigilante tanks would provide some protection and defence for the pricey tower.
(59:15) Prime takedown.
Key tags:
#BattleForAtlas
#ActionGame
#SinglePlayer
#RatedE10
Enjoy!
Configuration settings:
Gameplay:
Difficulty: very hard.
Invert Camera Up/Down: never invert.
Rumble: on.
Friendly fire: on.
Auto level in space: off.
Allow reverse camera: off.
Aim assistance: none.
Camera sensitivity: 50.
Subtitles and Languages:
Display Subtitles: on.
1 Menu and HUD language.
2 Voice language.
3 Subtitle language.
English (1, 2, 3).
Temperature scale: Celsius.
Subtitle size: small.
Subtitle backing opacity: 75.
Visual:
Enable all HUD: on.
Display minimap: on.
Display pilot: always.
Display Electrum and Nova: always.
Display flight & towing prompts: on.
Display interaction prompts: on.
Display HUD frame: on.
Audio (1 to 100):
Master volume: 100.
Speech volume: 100.
SFX volume: 100.
Music: 25.
Ambient volume: 100.
Audio mix (T.V. speakers)
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