SWTOR Arenas: How it Should be Done

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SWTOR Forum Post:http://www.swtor.com/community/showthread.php?p=1449577#post1449577

I do think SWTOR needs to have some sort of small scale PvP that can be played competitively. Competitive PvP will do wonders for the game and attract more players + be a big time sink for hard core players like myself. Here are a few things I would do to make a good competitive environment.

-Only have 1 arena bracket, 3v3. 2v2 is too individualistic and is very comp vs. comp due to the low amount of options when playing the bracket. 4v4 wouldn't really work; it would lead to really slow games of 2 healers and 2 dps or really quick healer zergs with 3 dps on one target. 5v5 is too zergy and is never really respected in any sort of competitive environment, it is very comp based because the games are so fast. Balancing the game around 1 bracket would lead to a much more balanced and competitive environment.

-Balance the game around 3v3 arena, 99% of the time if something is balanced in small scale pvp it will translate to large scale pvp. If something is overpowered or underpowered in PvE have a bolster or nerf system that raises or lowers damage/healing that only works in dungeons/raids. You can't balance a game around PvP and PvE at the same time with the same damage and healing multipliers for both. (Better explanation in the video)

-Have no rewards or end of the season titles for arena. Have leaderboards to show the teams and their ratings. Arenas should be played for the sake of competition. Not having end of the season rewards or titles would cut down on the cheating, account sharing, and politics that go on in PvP. I have friends that make tens of thousands of dollars every arena season selling gladiator and rank 1 in World of Warcraft, the only reason anyone pays that kind of money is because they get to keep something after the season is over. Not too many people are going to pay big money for someone to play their account if there is no reward they get to keep. (Again better explanation in the video, can't seem to get the point across in text)

-Make functional arena maps, no raised platforms where knockbacks will be annoying, no RNG elements of any kind, no silly mechanics. Make functional maps that will allow for competitive play.

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