Syberia 3 - glitches and observations pt. 3

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Published on ● Video Link: https://www.youtube.com/watch?v=p4d6qF_EjNM



Game:
Syberia 3 (2017)
Duration: 4:23
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Some final (?) glitches and observations from this adventure game.

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0:00 - during the coal puzzle I noticed that banging the final chute has no sound effect.

(Not on the video: you can also glitch up the camera and possibly softlock the game while using a chute and pressing 'exit' and 'use' simultaneously. A camera glitch like that was already shown on the previous videos, though, so I didn't include it here.)

0:20 - if you exit crane and move crane at same time, Kate will exit the crane displaced.

0:50 - if you exit the crane at a specific time after solving the crane puzzle, the victory cutscene doesn't start correctly. This results in a unique softlock where you can walk around with actors from the victory cutscene hanging around. You can see an extra Kate hovering in air as well, and the camera is subtly off-focus, giving everything a slightly blurry look. No prompts work so you're stuck.

2:33 - a strange loading oddity. I was running down the main street but when I came upon the tavern it lacked a facade. It was possible to see out of bounds, but then the tavern graphics loaded as I started walking closer to it.

2:59 - you can run out of bounds during the underwater section. Overall, you can't go too far off the beaten bath, though: there's another invisible wall behind the normal wall that blocks Kate.

3:43 - during the 'storm' section of the boat ride, if you look into the cabin, you can see the passengers hanging out peacefully (and Kate comments as much) despite the waves penetrating the hull and burying everyone every now and then.

4:10 - the tentacles of the octopus were completely rigid for a few seconds until the correct animation loaded.







Tags:
syberia 3
glitch
bug