Synchronized Skeleton | Super Mario 64 | π§ππ πππ»π± πππ ππ¦ β π§ππ π¦π‘π’πͺ π π¨π¦π§ ππ’ π’π‘
Alright, when this is broken out into four separate runs for four separate runners, it can be a little hard to keep track of how everyone is doing.
So how about we synchronize all four runs, AND have each run begin on the frame the last one ends?
Our competitors today:
Rick, representing Imperium Ludum
John, representing Youbetchastan
C/J, representing Daisy Baby Bitch Territory
JosΓ©, representing Tierra de los Hermanos Hook
For this and more, check out our website at http://dpad.fm, and help support us on Patreon at http://patreon.com/dpadFM !
Hey you! Come check out our Discord server! https://discord.gg/MUuqwv5
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Super Mario 64 is a 1996 platform game for the Nintendo 64, developed by Nintendo EAD and published by Nintendo. The first Super Mario game to feature 3D gameplay, it features freedom of movement within a large open world based on polygons, combined with traditional Mario gameplay, visual style, and characters. As Mario, the player collects Power Stars while exploring Princess Peach's castle and must rescue her from Bowser.
Development lasted approximately three years: one on design and two on production. Director Shigeru Miyamoto conceived a 3D Mario game during the production of Star Fox. The game was originally conceptualized as an isometric game but was later rethought of as an open-world game. Its art was created by YΕichi Kotabe, and the high-fidelity graphicsβdesigned to include more details than previous gamesβwere created using the Nichimen N-World toolkit. The score was composed by Koji Kondo.
Super Mario 64 received critical acclaim and is considered one of the greatest video games of all time. Reviewers praised its ambition, visuals, gameplay, and music, although some called the camera system unreliable. It is the best-selling Nintendo 64 game, with more than eleven million copies sold by 2003. Numerous developers have cited Super Mario 64 as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the 3D genre, much as Super Mario Bros. did for side-scrolling platform games. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. The game has attracted a cult following, a large speedrunning presence, and many fangames and rumors surrounding the game have appeared.
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