πŸ”΄ Taking Away Items & Meals! (TOTK Randomizer v0.8.1)

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Stuff can now be taken away from us. Will it make it harder for us? Let's find out!

v0.8.1 Update Notes:

New:
- Items and Meals can now be taken away from your inventory. The less you have of those, the lower the chance something will be taken away from you.
- QOL: You no longer have to wait for the sound to finish when receiving Armor Pieces, Items and Weapons to be able to close the dialogue, similar to obtaining Meals.

Additions:
- The current Randomizer Cycle speed will now be displayed in the textbox you can change the speed at.
- Added 2 Random Enemy Spawn groups (Boss Bokoblins, Moblins).
- Added 3 Special Goals (Defeat Bubbulfrog, Master Kohga, Phantom Ganon).
- Added 30 Goals (30 Defeat Enemies).
- ???

Changes:
- The Randomizer Cycle will now trigger events at random times, instead of a fixed interval.
- Replaced the Randomizer Cycle speed options x3.0 and x4.0 with x4.0 and x8.0.
- The "Randomizer - Goal Mode" quest will now be removed when the player decides to remove all of their goals after the quest has already been completed.
- Slightly reduced the chance to obtain Armor Pieces.
- Slightly reduced the chance to obtain Armor Pieces you have a goal for.
- Removed the "Game" folder from the root folder of the mod and the LargeDungeonFloorDefaultSettingTable.game__ui__LargeDungeonFloorDefaultSettingTable.bgyml file. An alternative way for implementing what's changed is now being used.
- The goals for defeating Chuchus now no longer differ between the Small, Medium and Large versions. When it says "Defeat - X Fire Chuchus", all Fire Chuchu variants will count towards this goal.
- Defeating Bubbulfrogs and Master Kohga are now treated as special goals.
- Boss Bokoblins now drop more items.

Bugfixes:
- Fixed a bug where a "Defeat Enemy" goal was selected but not displayed text-wise.
- Fixed a bug where it would show a wrong goal status for some "Complete Shrine" goals.
- Fixed a bug where you could not move after being randomly teleported to the Ga-ahisas Shrine.
- Fixed a bug where you could not leave from the Colgera bossfight. Even after beating it and returning to Rito Village, you were brought back to the Wind Temple.
- Potentially fixed a bug where the Sages would not reliably help the player in Ganondorf's second phase when deciding to skip the Demon King's Army and the Temple bosses.

Optimizations:
- Reworked the Randomizer Cycle internally.
- General code optimization.
- Removed unnecessary code.

#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWild







Tags:
Zelda
Nintendo
TOTK
BOTW
DLC
Mod
Randomizer
Switch



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