Tales of Arise - UnrealVR (Native issues and Settings)

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Published on ● Video Link: https://www.youtube.com/watch?v=yFS2Bl6FnpU



Tales of Arise
Game:
Duration: 8:04
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Device: Meta Quest 2 via CableLink 3kx3k 90hz
Controls: PS5 DualSense
PC: AMD Ryzen 9 7950X + 4090 + 64GB RAM -
Injection: OpenVR Synched Sequential and Skip Draw
UE 4.27.2

Trying to capture some long form gameplay but it's been a bit of a challenge recently. The framework menu is difficult to use as my view spins around with the mouse movement when using. Also you can only change settings when in game, but you need to disable motion blur/depth of field to avoid a smearing look with Synched Sequential. Global Illumination needs to be turned off as well as appears on only in one eye even in synched sequential.

I played around by switching to Native Stereo while in game to see what it looked like or had changed with the newer builds. But now upon launch even with synched sequential after a restart the character models have no textures, or flicker in and out with their models. Uploading a video of it below.

Also having issues trying to map R3 and L3 so I can open it with the controller but never seems to register. Might just me being dumb but even adding joystick clicks to the official steam game input config it won't register.

Have some dump files from crashes and my log below as well. At the moment uninstalled and redownloading it to see if I can fix the problem with character textures missing.







Tags:
VR
UnrealVR
UE Injector
Praydog
Quest 2
Virtual Reality