テイルズ オブ ベルセリア「Tales of Berseria」~ Scenario Mode

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Tales of Berseria
Game:
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Tales of Berseria (テイルズ オブ ベルセリア) is an Japanese role-playing video game being developed by Bandai Namco Entertainment for PlayStation 3, PlayStation 4, and Microsoft Windows. It is the sixteenth main entry in the Tales series, developed and published by Bandai Namco. It was released in Japan on August 18, 2016, and set to be release worldwide for PlayStation 4 and Microsoft Windows in 2017.

Developer(s): Bandai Namco Studios
Publisher(s): Bandai Namco Entertainment
Director(s): Yoshimasa Tanaka
Producer(s): Yasuhiro Fukaya
Artist(s): Mutsumi Inomata, Kōsuke Fujishima, Minoru Iwamoto, Daigo Okumura
Composer(s): Motoi Sakuraba
Platform(s): PlayStation 3, PlayStation 4, Microsoft Windows
Release date(s): [JP] August 18 2016, [NA] Q1 2017, [EU] Q1 2017
Genre(s): Role-playing
Language: Japanese
Played on PS4

Tales of Berseria is a role-playing video game, where players navigate the game's world through the game's characters from a third-person perspective. As with previous Tales games, characters can interact through Skits, animated clips that play outside cutscenes and battle: characters are represented by head-and-shoulder portraits, and conversations can range from serious to comedic. New to the series' Skit systems is a cut-in effect, where at certain moments within skits characters in various poses will appear in response to the dialogue.

As with previous Tales titles, the game uses a variation of the Linear Motion Battle System (LMBS). Berseria's version is dubbed the "Liberation-LMBS": when in the battle zone, players can freely move around the arena and rotate the camera at will. Characters fight using physical and magical attacks, along with performing skills known as Artes that have various effects on enemies such as stunning them or causing status ailments. Artes can be directly mapped to different control buttons. Abilities outside normal combat include guarding against attacks, side-stepping around opponents, and escaping from battle.

A key element in battles is the Soul Gauge, which replaces the move-governing mechanics of earlier Tales games: each character has a separate gauge showing up to five Souls, which are used up when Artes are used. While characters can still attack, their attacks can be easily deflected by enemies, but the Soul Gauge automatically recharges with time. Souls are dropped by enemies in battle which can be "stolen" to refill the gauge, a mechanic that enemies can also use to steal Souls from the player. If enough of the Soul Gauge is full characters can activate unique states called the Break Soul, where they can exceed their combo limit and bring unique effects into battle: for instance, Velvet's Break Soul triggers her arm to become bestial and different elemental attacks are triggered depending on enemy type. The main party consists of four characters which can all be assigned as the controlled character during battle, with the other available playable characters held in reserve. A mechanic called the Switch Blast can be used when changing characters: by consuming a portion of the Blast Gauge, the controlled party member switches out for a reserve member, who delivers a free attack. The Blast Gauge is also depleted by performing power attacks called Mystic Artes.







Tags:
Tales of Berseria
テイルズ オブ ベルセリア
Role-playing
Japanese
PlayStation 3
PlayStation 4
Microsoft Windows