Tales of Destiny DC - Boss 13: Ilene [Woodrow Solo/Chaos Mode/NI]
Ilene's not the pain I remember her as being. Maybe it's because she's after Baruk or just because Garr doesn't have too much to worry about in this fight.
So her satellites are the main target, since she sacrifices health to summon them. Attacking them with physical artes is a bit inconvenient, so spells are the main thing getting thrown around for the fight. Equipping some light resistance cuts down damage from annoyances such as Ilene's random Thunder Blades and the satellites.
Later on in the fight she summons more and more and changes up their formation to start shooting deeeaaadddllyyyyyyyy....TRIANGLE BEAMS, in which case sleep resistance is a must or Garr'll FEEL DAH PAIN of Ilene's ridiculous spells. My only real issue here was the amount of lag from Cyclone's and Titdal Waves flying everywhere, which threw off my double jump escape once or twice. Fortunately Woodrow has Setsuna so he can stay vertical even better than the quad-jump, but it's not necessary to get around her spells. It seems to get through the satellites a tad better though.
The fight boils down to patience and a lot of target switching to keep the bits away. It's not hard, it just takes awhile.
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