Tales of Destiny DC - Final Boss: Miktran [Woodrow Solo/Chaos Mode/NI]
Last but not least is the notoriously difficult Miktran. Well....at least the Excessive part anyway.
Plain ole' Miktran doesn't really take much to beat. The only awkward thing about him is trying not to forget the range of his moves, since he likes to continuously snipe at you from a distance. He has a number of hard hitting spell, but abusing his weakness makes him juggle fodder.
As for Miktran Excessive, he's just an all-around punk. The best/only way to beat him on Chaos is to juggle him at a certain HP since after that mark he will put up 30 Penetrate and start becoming an everyman's douche. Keeping him juggled becomes a chore since he's so random at times with deciding to just break out, and there's the slim chance he'll do it even if he's in the air. By that point it's too late to win, since when you realize he has his Penetrate up he'll already be spamming Burst Dash or using Deep Grudge, which is a hopeless situation. Black Wings and Black Hole also tend to be match sealers since it gives him time to move around the field while you may be moving away from/charging through the spell.
Near the very end he'll simply flash through your assault to use Melty Earth, which on Chaos + Edge material is a game over. At that point there's not much choice but to end it with a hi-ougi, so a quick reaction is the final decision-maker for the fight. This took many retries due to randomness, but everything eventually clicked in the end with a loop of doom that finally decided to work after using it on and off.
And that wraps up this short but sweet run. Thanks for watching.
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