Tales of Destiny PS2 - Boss 3: Batista [Woodrow Solo/Evil Mode]
Ah, what was usually considered the first boss in the game in both the original and remake, mainly because it was fought against a non-generic human that could actually deal some pain.
Crackman, as he is so called by certain others, is pretty violent in this battle, as he's always hunting you down waiting to inflict some poison. Poison protection is obviously a good choice to counter Destiny's horrible poison, but I decided that if I was going to take damage that I might as well would've had the Cure Material on to replenish my HP manually. That's the problem with Narikiri Woodrow: only one accessory slot :(
Still, beating Batista relies on avoiding getting staggered by his annoying Abbot helpers, who he unfortunately calls later in the battle until it ends. Throw in some Penetrate and there's good enough reason to get comfortable with dodging and taking advantage of openings. Like most battles, it took a little practice to actually win this one. Not really at rage-inducing difficulty yet, but it's still a challenge.
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