Tales of Graces f - Lineage & Legacies [Pascal solo] (revisit 2021)

Channel:
Subscribers:
1,310
Published on ● Video Link: https://www.youtube.com/watch?v=SrCqLGwbroE



Tales of Graces
Game:
Duration: 12:28
295 views
13


0:00 - Legendary Wyvern
1:29 - Titan Beetle
2:10 - Sky Treant
2:45 - Harpy x4
3:01 - Lilitina
4:12 - Little Queen 1
4:42 - Little Queen 2
6:14 - Little Queen 3
7:14 - Poisson
8:40 - Fodra Queen
11:12 - Results

Music used:
Wild Arms XF - A Trusted Heart
Arkknights - Dawnseeker Battle Theme
Granblue Fantasy - Diaspora (Raid) theme
Pokemon Brilliant Diamond/Shining Pearl - Route 216/217 (Day)
Another Eden - Duress of Iuna
Another Eden - ラウラ・ドーム

Full playlist: https://www.youtube.com/playlist?list=PLQmeMnoDpaH56315vzSGFIFId8J5lHkzq

Lot of fights so I'll make these brief. The wyverns, beetles, treant, and harpies are basically glorified normal mobs. Nothing too notable about them, except the beetles. They can recover while still being in the air breaking the combo, which is why I can only use Fearful Storm spam. They also elevate their height a bit after taking a lot of damage, making Pascal miss most of her A-artes. I like using the beginning animations of the MAs to deal additional damage, but it does leave Pascal vulnerable afterwards.

Lilitina has a high stagger reduction rate; highest in the game. Great for +CC since it can recover from Vicious Circle(gives +CCs) mid-attack, procing more than one +CC. Every 25% it does a wide-range area attack, which can be prevented if you stun him during his attempt to do it(did this for the first 25%). I fish for it after the 50%, but plan to kill with Celestial Eight/MA to skip 75%.

Little Queen 1; when they enter the battlefield, they are drawn to Pascal like "moths to the flame"(No I can't think of anything original; yes I know the line is seriously cliche'). So all I need to do is just get a clear spell off and spell spam until they die. Wish I could have done more, but their teleporting Eagle Dive is too much for me in a no-damage run.

Little Queen 2; probably the easiest to deal with as she is slow and attacks slowly to boot. Just have to get past her spell spam, which she will do until she reaches the 75% HP threshold. The mobs are super annoying since they get Iron Stance on their attacks and will spell spam Rock Lance if other chars are casting. Not the cleanest fight after the mob sadly(esp the Accel use in the latter half).

Little Queen 3 is the same as LQ1. Just have to balance getting chakram LQ to 75% HP, and killing melee LQ ASAP, since the Eagle Dive aspect is still a problem. There are more gun LQs than anything fortunately, which Pascal can deal with rather effectively playing the distance game.

Poisson is not that tough until the last 25% of her HP where she will spam Hammer Rain(random Pow Hammers fall on the battlefield) and Pow Pow Hammer(throw a bunch of Hammers in front of her). Fortunately, I skip the Hammer Rain phase by catching her with a spell and ending her with an MA.

Fodra Queen... High stagger reduction value, good auto-guard procs, occasional 'ignore stun effect' effect. She can attack twice with no pause after being stunned. Even considering this, I still didn't want to completely cheese her. Phase 1 strat is just the usual avoid + counter. Her 'slow wide-sweeping arrow' attack is the hardest to deal with for me(hard to time the dodge). B-artes are more effective, but I get more mileage out of single-hit critical attacks, as those deal more damage than any multi-hit spell, due to how the critical works in this game. Phase 2(and 4), A-artes are more effective. All of her attacks either attack straight in front of her, or come from her right(Pascal's left) side, sweeping over, so I always dodge to Pascal's right, giving me time to get away and use A-artes from a distance. Using Flux Form to get her to attack while getting behind also worked pretty well. Phase 3 is just skipped with Grim Sylphie + MA. WAY too many lasers and the slow sweeping arrow attack(which procs twice in this phase) got to me almost every single time =0v(the one time it didn't... read side note below). Phase 4; all of her attacks get some kind of extension. Biggest threat is her "Humanity must end"(HME) attack; its a left to right(Pascal's right to Pascal's left) sweeping attack, so that seals off the dodge to the right used in the 2nd phase and her Burst Blade creating a Emeraude-esque aura that prevents the use of Flux Form. I attempt to bait her by backstepping as the HME attack activates at a longer distance than her other close-range attacks, then act accordingly.
Side note: getting a great run, then losing cause you forgot the extensions for Blue Earth was suffering; took a big morale hit from that one =01.

===========

A revisit to my Pascal run.
No cheats were used to give me an unfair advantage; the ones I'm using are:

1) Turn on/off the Grade shop options(for damage control)
2) Alters the camera angle like Zesty/Bersy/Arise
3) Use Pascal everywhere
4) Retry a fight. Some optional fights and Zhonecage don't give you that option.

Many later files were carried over from my ps3 run. Any questions or concerns, feel free to drop a comment =03.







Tags:
Tales of Graces
Pascal
solo
L&L
Little Queen
Fodra Queen
Poisson
f arc



Other Statistics

Tales of Graces Statistics For frubam

At present, frubam has 44,280 views spread across 47 videos for Tales of Graces, with his channel currently having around hours worth of content for Tales of Graces. This makes up 34.35% of the content that frubam has uploaded to YouTube.