Tales of Innocence R | Part 26 | Vs. Boss: Chitose I!
Ok, let me tell you how annoying this gal is. For one, her counter required pretty fast reflexes and anticipation. You really have to watch out for it, especially because it stuns, and at low HP, she has access to this spinny blossom attack that does way too much damage. Her air counter is dumb, because even if you counter it, you're not guaranteed to hit her, depending on where she is when you counter. On the bright side, if she counters early in a combo, after her counter, you might be able to reset your combo, so that's something. Don't even get me started on that burning tags in the air BS. It nearly stopped my combo.
Her attacks are pretty fast, so I had to change up my party a bit. Spada would ruin my combos whenever she would counter, so I switched him with Ricardo. I don't think projectiles can be countered(Dancing Edge can't be for sure), so this allows me to be able to fully anticipate when she'll counter. I had to disable a lot of artes to have the optimal setup for this boss. The strategy was to be a decoy, and let the others take care of her shield. Once it's broken, I then try to get her against the bounds of the battlefield and coordinate my attacks with the others, mainly Kongwai, until she falls. If she decided to walk out of a combo, and she doesn't overlimit right away (aka if RNG is on my side), I can blow burst, and if I'm lucky, I can defeat her without letting her overlimit. That was the case here, so go me! :)
I also noticed that she was weak to Fire and Light, and I kinda noticed that some weapons had elements to them. Huh, neat.
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ϟϟϟCapture Equipment & Software!ϟϟϟ
Game: Tales of Innocence R
Console: Playstation Vita (Playstation TV)
Capture Card: Avermedia Live Gamer Portable
Software Used if Any: Sony Vegas
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