Tales of Symphonia Part 50. Purging the pope's plan. (Hard New Game Blind)

Tales of Symphonia Part 50. Purging the pope's plan. (Hard New Game Blind)

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Welcome to my Tales of Symphonia let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature a new game on hard mode to completion. Not every available activity or questline will be shown as looking up everything would've nullified the blind aspect. Gameplay shown on PS3.

About Game: Tales of Symphonia is a Japanese role-playing game released for the Nintendo GameCube on August 29, 2003 in Japan. It was published by Namco and is the fifth core product of the Tales series. The game was localized and released in North America on July 13, 2004 and in Europe on November 19, 2004. In Japan, the game was ported for the PlayStation 2 with additional content and was released on September 22, 2004.

The game takes place in a fictional world called Sylvarant and follows Lloyd Irving. Lloyd accompanies his childhood friend, Colette Brunel, who is destined to go on a journey to save their world. As their journey progresses, they learn that saving Sylvarant endangers Tethe'alla, a world parallel to their own.

The game's reception was generally positive with critics praising the gameplay but criticizing the plot. It received a Japan Game Awards in 2003 and had received re-releases under the Player's Choice and PlayStation 2 the Best labels. In the United States, over 100 thousand copies were sold during the first two weeks and has sold over a million copies worldwide. The game has been adapted into seven manga collections, two novel series, seven drama CDs, and an OVA anime series. A sequel entitled Tales of Symphonia: Dawn of the New World was released for the Wii in 2008. Tales of Symphonia and its sequel were collected as a PlayStation 3 high definition release in Tales of Symphonia Chronicles in 2013. A Steam version was released on February 2, 2016.

Gameplay: Like previous installments in the Tales series, Tales of Symphonia consists primarily of three major areas: an overworld field map, town and dungeon maps, and a battle screen. The overworld map is a 3D model, featuring a scaled-down version of the game's fictional world which the player travels through to reach the game's locations. As with preceding games in the series, the world map can be traversed by foot, on the party's quadrupedal pet Noishe, and on flying vehicles known as Rheairds. On field maps, characters are directed across realistically scaled environments. The battle screen is a 3D representation of an area, in which the player commands the characters in battles against CPU-controlled enemies.

On the overworld and field maps, various skits between the characters can be viewed. They involve animated character portraits, subtitles, and, in the Japanese version, full voice acting. Skits concern anything from character development to side details. Overworld map skits affect Lloyd's relationships with other party members. The player will be able to make certain decisions that imperceptibly affect how the other characters think of Lloyd. Some of these choices have minor ramifications for the game's storyline.

Development: The game was first announced on May 8, 2002, by Namco to be one of the many titles it would be releasing on the Nintendo GameCube. Namco stated it would be a part of the Tales of Phantasia series and expected comics, animation, drama CDs and novels to be spun off from the game. Its name was revealed to be Tales of Symphonia in February 2003. An April 2003 edition of Famitsu revealed the game has been in development for two years, its developers are the same from Tales of Eternia, the game will have the most main characters in the Tales series, and will be the first 3D game in the series. During Electronic Entertainment Expo 2003, a North American localization was confirmed.

To celebrate its release in Japan, the game was bundled with a symphonic green Nintendo GameCube. The game was released in Japan on August 29, 2003, and was localized in North America and Europe on July 13, 2004, and November 19, 2004, respectively. The game was re-released in North America under the Player's Choice label on July 19, 2004.

Reception: Tales of Symphonia garnered generally positive reception from critics. Over 100,000 copies were sold in the United States during the first two weeks after its release. In December 2007, Namco announced that the GameCube version had sold 953,000 copies worldwide, and the PlayStation 2 port had sold 486,000 copies in Japan. The bargain reissue for the PlayStation 2 in 2005 sold almost 50,000 copies in Japan by the end of 2006. Its total worldwide sales for the GameCube and PS2 have reached 1.6 million units as of 2008, making it the best-selling Tales title to date. The 2016 PC release sold more than 250,000 copies on Steam, as of April 2018. The game has sold 2.4 million copies worldwide across all platforms, making it the best-selling title in the franchise.

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Purging the pope’s plan. Tales of Symphonia Part 50. (Hard New Game Blind)



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digidv85 presently has 1,708 views for Tales of Symphonia across 33 videos, and close to 20 hours worth of content for Tales of Symphonia published on his channel. This is 1.01% of the total watchable video on digidv85's YouTube channel.