Tales of Vesperia: Definitive Edition Part 74. Forward towards the future. (Hard New Game Blind)

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Tales of Vesperia
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Let's Play
Duration: 52:24
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By both backtracking and changing around skills, the final fight is attempted and won. The future is left ambiguous, although hopeful at the same time.

This is my let's play of Tales of Vesperia: Definitive Edition. The playthrough will be entirely blind. I started on hard difficulty, hoping to not revert to normal or easy, if avoidable. I will be using a webcam for the game's entirety and commentating regularly. Non spoken text will also be read aloud by me. I'll do my best to explore any possible activities before the game ends, although being blind, I can't guarantee everything will be shown. Gameplay shown is the PS4 version played through backwards compatibility on PS5.

About Game: Tales of Vesperia is an action role-playing game developed by Namco Tales Studio. The tenth mainline entry in the Tales series, it was released for the Xbox 360 and published in Japan and North America by Namco Bandai Games in 2008, and in European territories by Atari in 2009. An expanded port of the game for the PlayStation 3 was released in 2009 in Japan. An enhanced version, subtitled Definitive Edition, was released for the Xbox One, PlayStation 4, Nintendo Switch and Microsoft Windows in January 2019. The gameplay is similar to previous Tales games, featuring a new version of the series' trademark action-based "Linear Motion Battle System", while also introducing new elements such as online leaderboards.

Preliminary work on Vesperia began in 2005, with full development starting the following year, lasting approximately two years. Returning staff included producer Yoshito Higuchi, composers Motoi Sakuraba and Shinji Tamura, and character designer Kōsuke Fujishima. The writers included Takashi Hasegawa and Hideo Baba. Developed by the same team that made Tales of Symphonia and Tales of the Abyss, it was designed for the Xbox 360 as the PlayStation 3 had yet to be shown to the company and the former console was achieving international popularity. The anime cutscenes were created by Production I.G, with an art style influenced by cel-shaded animation. The game's theme song, "Ring a Bell / Kane o Narashite", is by Bonnie Pink. The game received positive reviews and has sold over 1.5 million copies worldwide across all platforms. Further media related to the world of Vesperia have been released, including the prequel film Tales of Vesperia: The First Strike.

Release: Vesperia was first announced in December 2007 at that year's Jump Festa for a 2008 release in Japan, although its planned platform was not revealed. It was announced for a 2008 overseas release on Xbox 360 in February 2008. It was later confirmed that it would release for that platform in Japan. In a first for the series, the team wanted to have a simultaneous worldwide release for the title, and so were developing the localized version alongside the original.

The game released in North America on August 26, just under three weeks after its Japanese release. In July, a demo for the game was released via Xbox Live. The European release, which came nearly a year after the game's North American release, was handled by Atari.

Definitive Edition: A remastered version, Tales of Vesperia: Definitive Edition, known in Japan and Asia as Tales of Vesperia Remaster, was announced at E3 2018 for Xbox One, PlayStation 4, Nintendo Switch, and Microsoft Windows via Steam. Designed to celebrate the game's tenth anniversary, Definitive Edition includes upscaled graphics, all content from the Japan-exclusive PS3 version, and English and Japanese voice tracks. Some members of the English voice cast, including Troy Baker, were not asked to reprise their roles for Definitive Edition, with different actors voicing their characters for new content. Definitive Edition was released on January 11, 2019.

Reception: The game garnered a generally positive reception, according to review aggregator Metacritic. In IGN's Best of 2008 awards, Vesperia was nominated for Best RPG and Best Original Score in the Xbox 360 category. In GameSpot's own similar awards, it was nominated for awards in the "Special Achievement - Best Story" and "Special Achievement - Best Graphics, Artistic" categories. The year after its release, Technology Tell cited it as one of the best Tales games to have come overseas.

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