James Bond 007: Agent Under Fire Part 12. Royal navy carrier. (00 Agent Campaign Blind)

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Confined along with Zoe, Bond escapes and speaks with his superiors in a meeting room. Being told there's a warhead on board, he finds a crew member held hostage who's capable of disarming it. Under gunpoint, Zoe needs rescuing which proves too much.

This is a blind playthrough. It will feature the campaign on 00 Agent difficulty to completion. It will not feature perfect scoring, all unlockables or any multiplayer. Gameplay shown on Nintendo GameCube.

About Game: James Bond 007: Agent Under Fire is a 2001 first-person shooter video game based on the James Bond franchise. Developed and published by Electronic Arts, it was released for PlayStation 2 (PS2), GameCube and Xbox. It originally began development as a PS2 and PC game based on the 1999 Bond film The World Is Not Enough. However, the game was delayed and eventually reworked into Agent Under Fire, featuring an original storyline that is unrelated to the Bond films. Playing as James Bond, the player must thwart an attempt to replace world leaders with clones. Agent Under Fire was released for PS2 in November 2001, followed by the other versions in March 2002. The game received "mixed or average" reviews, according to Metacritic.

Gameplay: Agent Under Fire features over fifteen different types of firearms, as well as other weapons. Each firearm is based on a real firearm, but is given a pseudonym, the same manner as the weapons in GoldenEye 007, and The World is Not Enough. Most of the gadgets are concealed in a mobile phone, including a decryptor, grapple, laser, and remote transmitter. Bond is also provided with a card that disrupts electronic signals, as well as a jetpack. During the course of the game, players may encounter opportunities to utilize the level's environment or their gadgets to dispatch enemies, clear obstacles, or open up alternative pathways; doing so awards the player a "Bond Moment" which contributes to the player's end-of-level score. The multiplayer mode in Agent Under Fire features up to four players, with several unique arenas to host multiplayer battles in. The multiplayer games can also be played with one player against an AI player.

Development and Release: Agent Under Fire originally began development as a PlayStation 2 (PS2) and PC game based on the 1999 Bond film The World Is Not Enough (TWINE). The game would include 10 large levels, featuring a combination of stealth and action gameplay similar to the 1997 Bond game GoldenEye. The game would feature boating, skiing, and casino levels, and the player would have access to 20 gadgets throughout the game. Players would have multiple ways to complete a mission, with interactive environments playing a role. Multiplayer would be a prominent part of the game.

Electronic Arts (EA) was developing the game, which would run on the id Tech 3 game engine, commonly known as Quake III Arena. It was initially scheduled to release in late 2000, subsequently changed to late 2001. However, EA announced in February 2001 that it was delaying the game until the following year. The delay would allow the company to achieve its vision of a game that would be noticeably different from the Nintendo 64 and PlayStation version of The World Is Not Enough. Two months later, EA announced that The World Is Not Enough had instead been reworked into a new Bond game with an original storyline, under the title James Bond 007 in...Agent Under Fire. It also uses the Quake engine, as well as the Electronic Arts Graphics Library engine.

The game features some returning characters from the films, but without using the actors' likenesses. John Cleese appeared in a commercial for the game, reprising his role as R. However, he and other actors from the films did not reprise their roles for the game itself, which instead uses sound-alike voice actors. R was originally modeled after Cleese, but his likeness was removed from the final game. CGI companies, such as Industrial Light & Magic and Pacific Data Images, worked on the game's cinematic cutscenes.

The PS2 version was completed on October 31, 2001, and shipped to retailers on November 13. Versions for the GameCube and Xbox were announced shortly thereafter. The GameCube version features the addition of bot players in the multiplayer mode. It was released in North America on March 12, 2002, followed by the Xbox version at the end of the month.

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