[TAS] Alien 3 :The Gun - 21,270,000

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Published on ● Video Link: https://www.youtube.com/watch?v=8bpA5veoEmU



Game:
Alien 3 (1992)
Duration: 0:00
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Tool-assisted superplay (TAS) of Alien 3 :The Gun (Arcade) 21,270,000

Goal: Get the highest score possible.

-This TAS isn't perfect. I've already spotted some places where I could get more points.
-Some Aliens have to be shot 3 times, but if you shoot them 1 or 2 times and they scroll off screen, it won't count as a kill. So in some places I'd have to wait for the alien to go further before killing them. (Especially in level 2)
-I have lost a prisoner in stage 4.I. I was sure I started shooting the frame after the prisoner disappeared after passing us at 15:24, but it is not the case. I didn't even realize I lost energy since the game replenishes it a few seconds later for some reason. I can't fix this now because shooting changes the RNG, so I'd have to do everything again after this point.
-Stage 2.2 I should shoot more street lights

===Notes===
-Here are the points you get for some items:
-Aliens and facehuggers = 20,000 points
-Stage 1 rotating white light = 30,000 points
-Stage 1 rotating blue/yellow/red light = 20,000 points
-Stage 1 flying turret = 20,000 points
-Stage 1 missile buggy = 20,000 points but 0 for missiles
-Stage 1 eggs = 10,000 points
-Stage 2 rocks = 10,000 points
-Stage 3 ceiling lamps = 10,000 points
-Stage 3 glass window = 10,000 points
-Stage 3 chair = 10,000 points

-You shoot bullets faster if the power is above 60%, below you shoot slower. You can clearly see this at 18:05
-I didn't use the flamethrower because of its limited range. You can't hit far objects with it.

-Stage 2.1 at 4:56, I waited before the warning sign for an additional Alien to appear.

-Stage 2.2 boss, to avoid taking damage, I used 2 bombs.

-Stage 4 Alien boss, at the end of its first form, you can't avoid taking damage even with a bomb. (18:33)

-Stage 5, behind door number 1, there are 9 aliens, instead of 16 blue guys, you get 120,000 more points for the blue guys. (20:15)
-Stage 5 Alien boss, to not take damage, you must have your power almost at maximum when the alien is standing in front of you. If you have less than half your energy, you shoot slower and it is not enough to push him back before he hits you.

-Stage 6 final boss, it seems impossible to avoid taking damage if he rolls to the far side of the screen (left or right) unless you use a bomb, but it costs you a lot of points.
On my first try, I had to use 3 bombs on this boss and I finished the game with 21,045,000 so 225,000 points less than this TAS.
On my second try, I redid the whole fight from the beginning to change the rng, I had to use a grenade and my score was 21,200,000 so 70,000 points less than this TAS.
Then, I discovered that I could manipulate the rng by adding or subtracting a few frames of weapon fire before the boss starts rolling.
It seems that simply moving the target does not change the rng but shooting one or more bullets does.

-Level 6, final boss, it's funny that the game wants you to shoot the final boss one last time after he loses all his energy.
The poor guy will shoot you endlessly until you shoot him one last time. (23:38)


-Watch this video to see someone play the game really well:
   • Alien 3: The Gun - No Continues - 20,...  
and read the description to know his strategy for all the bosses.


-At the end of the video, I added the first floor of level 3. You can see that you get more points on the second floor even if there are less enemies. (110,000 points)


What is a TAS?
For a good introduction to TASing:    • How to create the perfect speedrun - ...  
For more information visit https://tasvideos.org/.


00:00 - Intro
00:18 - Stage 1
03:30 - Stage 2-1
07:41 - Stage 2-2
11:49 - Stage 3
14:56 - Stage 4
19:25 - Stage 5
22:08 - Stage 6
23:49 - Ending
25:21 - Bonus: Stage 3 Floor B1