[TAS] Claw to Sanctum Movement in 0Geo

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This is a rough draft of some movement for the 0Geo TAS I'm working on. There are definitely a few rough spots, especially early, but looking for feedback on some of the movement decisions. I'm aiming to avoid too much exploitation of wcs.

This TAS is heavily based on the Any% NMG TAS by ConstructiveCynicism. You can see that here:
   • Hollow Knight Any% NMG TAS in 28:59.3...