[TAS] Doom: Eternal III - Map 2 UV-Max in 3:44 by Dimon12321

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Published on ● Video Link: https://www.youtube.com/watch?v=Rh6ydOqQRLY



Doom Eternal
Game:
Duration: 3:57
140 views
7


This is a tool-assisted speedrun that devestates Map 2 as fast as possible. It was made frame-by-frame in XDRE 2, and less than 5 seconds were made in PrBoom+ (only last two Barons of Hell).

------ Comments ------

I'm very proud of my work because I spent a week on making it. It was made on my sluggish laptop that couldn't play PrBoom+ with a decent framerate, so XDRE 2 was my only option.

The map itself is simple and has linear route without any major branches. Too bad it doesn't provide a Chaingun and/or a Rocket Launcher, making some sections pretty slow as I had to do everything with super shotgun (SSG).

After grabbing the blue keycard, I let a Hell Knight hurt an imp spinning at the edge of visible stairts. I hoped he would tear the Knight a little, but it was useless at all. Also, I skipped a zombieman nearby and forgot about him.

The first part of the underground section, where I had to kill all monsters around the red keycard, was slow in my opinion. I didn't manage to provoke a decent infight. Cacodemons could kill more monsters.
I tried different strategies and remade more than 15 secs again and I had saved 0,5 secs after all that trouble. I'm still not satisfied with it, but here I can claim I couldn't do better.

The warehouse with the lowering boxes in the upper-left hand corner was done perfect. I could have activated those boxes 10 tics faster, but then I would fail killing all the monsters without major time lose because they would spread up, so I kept the first attempt where I kill all the monsters in just 3 SSG blasts.

When I got to the southern pit section, Lady Lake had smiled to me and I got 4 monsters infighting. The Cacodemons from the northern pit flew over the bridge and joint the crowd down here. All monsters died quickly, but it need some refinement: to make a revenant fight someone else.

Two further sections are self-explanatory.

The most northern room, that has 2 chambers with Hell Knights, needs some improvement. Both Hell Knights, that doesn't have teleporting linedefs in front of them, didn't go towards exits and stayed inside walking around. I had to wait for them to approach me before running away.

The rest of the run is self-explanatory. Also I had to remade a section with Cacodemos and Hell knights walking on an invisible floor because of some fails and bad RNG.

Overall time: 3:44 (224.86)

WAD: Eternal III
Filename: ETERNALL.wad
Tags: UV-Max, TAS
Walkthrough: Map 2 - Tower of Hell
Source port: XDRE 2.20 (PrBoom+ 2.5.1.4)
Playback command: D:\prboom-plus-2.5.1.4\glboom-plus.exe -iwad tnt.wad -complevel 4 -file ETERNALL.wad -playdemo et02x344.lmp

Author: Dmitry "Dimon12321" Moskovchenko
Email: d.moskovchenko@gmail.com
YT channel: https://www.youtube.com/user/Dimon12321/videos







Tags:
tas
doom
speedrun
uv-max
dimon12321
walkthorugh
100%
prboom+
eternal
eternal 3
eternal iii



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