[TAS] Doom: Eternal 3 - Map 11 UV-Max in 5:39 by Andy Olivera
Author: Andy Olivera
Email: andyo@surewest.net
Comments:
One of my favorite Eternal levels finally goes down! Of course, I began to like it a bit less while I was trying to find a fast route. This is probably one of the most non-linear levels ever created. A jump to the Yellow Key makes it even more so. It's hard to determine what route is going to be the fastest, so I just stared at the level for several hours, then made an educated guess.
In addition to its non-linearity, it also has a staggering number of triggers, most of which release monsters. What's worse, the level can be completed without several of them, leaving a fair number of monsters inaccessible if you're not careful. And worse still, the monsters are usually in distant locations, meaning you won't know anything's wrong until later in the demo. It's a sure recipe for frustration. Oh, and don't forget you have to plan your route to release all the monsters at appropriate times to avoid backtracking.
Anyway, I managed to find a good route, though whether it's the fastest will likely never be settled. Puzzle #1: all three keys and primary weapons are accessible from the beginning, but not all keys are necessary to progress (the Blue Key is the important one).
I chose to get them all, thereby releasing the monsters later in the level.
Puzzle #2: in what order to get them. Waiting for the lift will slow you down, so it's best to avoid it. Getting the Blue Key (and SSG), then dropping down the lift to the Yellow Key
(and RL) avoids the waiting. The Red Key (and PR) is last on the list.
Puzzle #3: which Blue Key door to take. The route to the South door is longer, requiring you to run across the courtyard, so take the North one.
Now then, about my demo: it's far from perfect, having at least two blatant mistakes.
First, a hidden Sergeant fails to wake up, so I have to make a second pass through the area later. Fortunately, this cost only a few seconds.
The other is a Spectre that I failed to notice. This one didn't require any extra wandering, only a quick Rocket into the wall to kill it from above.
Thanks to the majority of this level being a Rocket party, there's lots of damage manipulation, including many Hell Knights (two Rockets) and a few Barons (four Rockets).
On three separate occasions I kill five monsters with one Rocket, though two of them happen offscreen. The end also includes the deaths of two Cyberdemons by only three BFG shots; this one even surprised me.
Overall, the whole thing wound up being really smooth, so, even if there are a couple mistakes, you might not even notice them. Given that this is easily the most complicated level yet, this demo will do just fine.
Pwad: Eternal DooM
Pwad name: eternal.wad
Maps: 11 - Dawn of the Dead, by Chris Couleur
Skill: 4
Category: UV Max
Exe: DooM Replay Editor
Time: 5:39
https://www.dsdarchive.com/files/demos/eternal/1109/et11x539.zip
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